No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Lord Curtmungus (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Caucasus from Russians
Germans take Volgograd from Russians
1 armour moved from Rostov to Volgograd
Germans take Tambov from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
8 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
4 mech_infantrys moved from Belarus to Archangel
4 mech_infantrys moved from Belarus to Archangel
10 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Novgorod to Belarus
3 artilleries and 3 infantry moved from Rostov to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Rostov to Belarus
Germans take Bryansk from Russians
4 armour moved from Ukraine to Volgograd
1 destroyer moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
4 mech_infantrys moved from Ukraine to Belarus
2 tactical_bombers moved from Ukraine to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Western GermanyPlace Units - Germans
3 submarines placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Tambov to RussiaPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
12 infantry moved from Russia to Samara
3 armour moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
2 aaGuns moved from Russia to Samara
2 artilleries moved from Russia to SamaraPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 22 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 22 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from French Indo China to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 fighter moved from Hunan to AnhwePurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 submarines and 3 transports; ANZAC defend with 2 submarines
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 9/21 hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 transports in 33 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 4 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 12/17 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 transports in 33 Sea Zone, round 3 : 8/17 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the ANZAC, 4 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 6 fighters and 3 transports in 33 Sea Zone, round 4 : 6/7 hits
2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -51
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 submarines
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 armour moved from Suiyuyan to Tsagaan Olom
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from French Indo China to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 fighter moved from Hunan to AnhwePurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 submarines and 3 transports; ANZAC defend with 2 submarines
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 9/21 hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 transports in 33 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 4 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 12/17 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 transports in 33 Sea Zone, round 3 : 8/17 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the ANZAC, 4 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 6 fighters and 3 transports in 33 Sea Zone, round 4 : 6/7 hits
2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -51
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 submarines
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 7 fighters and 7 tactical_bombers
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 armour moved from Suiyuyan to Tsagaan Olom
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 marine and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 42 Sea Zone to 37 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in GuamNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Java
1 armour moved from Tobruk to Egypt
1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 mech_infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
3 infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
16 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalCombat Move - British
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Tobruk to Iraq
1 battleship and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 marine and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 42 Sea Zone to 37 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in GuamNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Java
1 armour moved from Tobruk to Egypt
1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 mech_infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
3 infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
16 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalCombat Move - British
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Tobruk to Iraq
1 battleship and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,6,5,6
Italians collect 12 PUs (1 lost to blockades); end with 15 PUs -
I definitely didn’t want those USN transports to live. Japan seems to be dying.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
What’s this reply Karl7?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
What’s this reply Karl7?
Ugh, no that is not Karl7. He used my computer to login a couple times and his login info for reasons unkown automatically fills in the login. I didn’t catch it this time.
I think i need to erase my cookies or something.
:-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
6 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
Germans take Bryansk from Russians
7 mech_infantrys moved from Eastern Poland to Bryansk
6 armour, 4 infantry and 4 mech_infantrys moved from Belarus to Bryansk
10 artilleries and 14 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
16 mech_infantrys moved from Archangel to Bryansk
1 destroyer moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Germans attack with 6 armour and 9 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 6 armour and 9 mech_infantrys in Northwest Persia, round 2 : 3/15 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Bryansk
3 submarines moved from 110 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Ukraine to Southern Italy
2 tactical_bombers moved from Belarus to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,6,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
4 fighters moved from Russia to KazakhstanPurchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters moved from Kazakhstan to Russia
1 infantry moved from Samara to Tambov
2 aaGuns, 4 armour, 6 artilleries and 9 infantry moved from Samara to Russia
2 aaGuns and 22 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 armour moved from Tsagaan Olom to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Dzavhan from Russians
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from British
1 armour moved from Burma to YunnanPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from 44 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Hunan to French Indo China
5 artilleries and 8 infantry moved from Yunnan to Shan State
1 armour and 5 mech_infantrys moved from Manchuria to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 aaGuns, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
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@Lord:
For some reason won’t let me post… says missing header?
I will attached the saved game file
That can happen if you click “Start local game” rather than “Start PBEM/PBF game”
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from BritishPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 13 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from BritishPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs -
Don’t mind second post, use the first post please. Some problem in other game mistakenly resulted in the second post.
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