Lord Curtmungus (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                3 fighters moved from Southern Italy to 96 Sea Zone

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 3 fighters
                    French defend with 1 destroyer
                        Italians roll dice for 3 fighters in 96 Sea Zone, round 2 :  1/3 hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                3 fighters moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,6,5,6
                Italians collect 12 PUs (1 lost to blockades); end with 15 PUs

    triplea_40274_Ita7.tsvg

  • '19 '17 '16

    I definitely didn’t want those USN transports to live. Japan seems to be dying.

  • '19 '17 '16

    @Karl7:

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    What’s this reply Karl7?


  • @simon33:

    @Karl7:

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    What’s this reply Karl7?

    Ugh, no that is not Karl7.  He used my computer to login a couple times and his login info for reasons unkown automatically fills in the login.  I didn’t catch it this time.

    I think i need to erase my cookies or something.

    :-P


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to New Guinea

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_40274_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                6 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Archangel to Bryansk
                      Germans take Smolensk from Russians
                      Germans take Bryansk from Russians
                7 mech_infantrys moved from Eastern Poland to Bryansk
                6 armour, 4 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                10 artilleries and 14 infantry moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                16 mech_infantrys moved from Archangel to Bryansk
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 6 armour and 9 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 6 armour and 9 mech_infantrys in Northwest Persia, round 2 :  3/15 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 6 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Ukraine to Bryansk
                3 submarines moved from 110 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                1 fighter moved from Ukraine to Southern Italy
                2 tactical_bombers moved from Belarus to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,6,2
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_40274_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 mech_infantry moved from Samara to Tambov
                1 mech_infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Samara to Archangel
                      Russians take Archangel from Germans
                4 fighters moved from Russia to Kazakhstan

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 4 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 fighters moved from Kazakhstan to Russia
                1 infantry moved from Samara to Tambov
                2 aaGuns, 4 armour, 6 artilleries and 9 infantry moved from Samara to Russia
                2 aaGuns and 22 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_40274_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 armour moved from Tsagaan Olom to Yenisey
                      Japanese take Olgiy from Russians
                      Japanese take Yenisey from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Dzavhan from Russians
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from British
                1 armour moved from Burma to Yunnan

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 bomber moved from 44 Sea Zone to French Indo China
                1 armour and 1 mech_infantry moved from Hunan to French Indo China
                5 artilleries and 8 infantry moved from Yunnan to Shan State
                1 armour and 5 mech_infantrys moved from Manchuria to Shantung
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 aaGuns, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_40274_Jap8.tsvg


  • For some reason won’t let me post… says missing header?

    I will attached the saved game file

    uk.tsvg

  • '19 '17 '16

    @Lord:

    For some reason won’t let me post… says missing header?

    I will attached the saved game file

    That can happen if you click “Start local game” rather than “Start PBEM/PBF game”

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                3 fighters moved from Southern Italy to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Italians collect 13 PUs; end with 14 PUs

    triplea_40274_Ita8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                3 fighters moved from Southern Italy to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Italians collect 10 PUs (3 lost to blockades); end with 11 PUs

    triplea_40274_Ita8.tsvg

  • '19 '17 '16

    Don’t mind second post, use the first post please. Some problem in other game mistakenly resulted in the second post.


  • Still getting the refresh heading error…

    :-P

    France.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                10 artilleries and 18 infantry moved from Bryansk to Rostov
                2 armour and 2 mech_infantrys moved from Bryansk to Archangel
                      Germans take Smolensk from Russians
                3 armour moved from Novgorod to Archangel
                1 armour and 4 mech_infantrys moved from Bryansk to Archangel
                6 armour and 7 mech_infantrys moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 fighters moved from Western Germany to United Kingdom
                4 mech_infantrys moved from Bryansk to Archangel
                3 artilleries moved from Ukraine to Rostov

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/3 hits
                    2 bombers killed by AA
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.  Damaged units is as follows: factory_major = 3, airfield = 3
                Battle in Volgograd
                    Germans attack with 6 armour and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 6 armour and 8 mech_infantrys in Volgograd, round 2 :  7/14 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 13 artilleries and 18 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 13 artilleries and 18 infantry in Rostov, round 2 :  8/31 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 13 artilleries and 18 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 6 armour and 10 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 6 armour and 10 mech_infantrys in Archangel, round 2 :  5/16 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 6 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 20 mech_infantrys moved from Bryansk to Volgograd
                5 submarines moved from 119 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to 112 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
                1 artillery placed in France
                1 artillery placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40274_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Smolensk from Germans to Japanese
                EDIT: Changing ownership of Smolensk from Japanese to Russians
                EDIT: Turning off Edit Mode
                21 infantry moved from Russia to Smolensk
                3 artilleries moved from Russia to Smolensk
                4 artilleries moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Timguska

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_40274_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 armour moved from Yenisey to Timguska
                      Japanese take Evenkiyskiy from Russians
                1 armour, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Yenisey to Timguska
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Philippines to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 bomber moved from French Indo China to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Philippines to Jehol
                1 infantry moved from Manchuria to Jehol

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
                Japanese buy 2 armour, 7 artilleries and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Timguska
                    Japanese attack with 2 armour, 10 artilleries, 15 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 2 fighters and 22 infantry
                        Japanese roll dice for 2 armour, 10 artilleries, 15 infantry and 2 mech_infantrys in Timguska, round 2 :  12/29 hits
                        Russians roll dice for 2 aaGuns, 2 fighters and 22 infantry in Timguska, round 2 :  9/24 hits
                        9 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 10 infantry owned by the Russians lost in Timguska
                        Japanese roll dice for 2 armour, 10 artilleries, 6 infantry and 2 mech_infantrys in Timguska, round 3 :  5/20 hits
                        Russians roll dice for 2 fighters and 12 infantry in Timguska, round 3 :  6/14 hits
                        6 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Timguska
                        Japanese roll dice for 2 armour, 10 artilleries and 2 mech_infantrys in Timguska, round 4 :  6/14 hits
                        Russians roll dice for 2 fighters and 7 infantry in Timguska, round 4 :  4/9 hits
                        4 artilleries owned by the Japanese and 6 infantry owned by the Russians lost in Timguska
                        Japanese roll dice for 2 armour, 6 artilleries and 2 mech_infantrys in Timguska, round 5 :  4/10 hits
                        Russians roll dice for 2 fighters and 1 infantry in Timguska, round 5 :  1/3 hits
                        1 artillery owned by the Japanese, 2 fighters owned by the Russians and 1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 2 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 31
                    Casualties for Russians: 2 aaGuns, 2 fighters and 22 infantry
                    Casualties for Japanese: 5 artilleries and 15 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                1 bomber moved from Kiangsi to French Indo China
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 fighter moved from 34 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Amur to Manchuria
                2 aaGuns moved from Yenisey to Timguska

    Place Units - Japanese
                3 artilleries placed in Shantung
                2 armour and 1 artillery placed in French Indo China
                3 artilleries placed in Manchuria
                Japanese undo move 2.
                2 armour and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_40274_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 34 Sea Zone to Philippines
                1 armour moved from Iraq to Northwest Persia
                      Americans take Northwest Persia from Germans

    Purchase Units - Americans
                Americans buy 1 artillery, 3 fighters, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 destroyer and 1 marine moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                3 fighters moved from Philippines to 35 Sea Zone
                1 bomber moved from 22 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - Americans
                5 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery, 3 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                3 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Anhwe to Kiangsi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                13 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsu to Hunan

    Place Units - Chinese
                1 infantry placed in Anhwe
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 19 PUs total

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                    British win, taking 99 Sea Zone from Italians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
                3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Alexandria to Egypt
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from India to Egypt
                3 fighters moved from Russia to Northwest Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 submarines placed in 98 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_40274_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                3 fighters moved from Southern Italy to 93 Sea Zone

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Italians collect 11 PUs (2 lost to blockades); end with 14 PUs

    triplea_40274_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                2 infantry moved from Iraq to Northwest Persia

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_40274_Fre9.tsvg

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