I resemble that remark!
Lord Curtmungus (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
6 armour and 6 mech_infantrys moved from Volgograd to Tambov
Germans take Samara from Russians
1 infantry moved from Rostov to Bryansk
12 artilleries and 16 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Volgograd to Samara
3 armour and 20 mech_infantrys moved from Volgograd to Tambov
2 fighters moved from Southern Italy to Caucasus
1 bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 9 armour, 12 artilleries, 16 infantry and 26 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 12 artilleries, 16 infantry and 26 mech_infantrys in Tambov, round 2 : 16/63 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 9 armour, 12 artilleries, 15 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Bryansk to Novgorod
6 armour and 10 mech_infantrys moved from Archangel to Novgorod
2 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western Germany
Germans undo move 5.
4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraPurchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun, 7 artilleries and 21 infantry moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 bomber moved from French Indo China to 43 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Yunnan to Hunan
6 armour and 2 mech_infantrys moved from French Indo China to Hunan
2 fighters and 1 tactical_bomber moved from Shantung to Hunan
1 armour moved from Timguska to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 artillery moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Timguska to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Hunan
Japanese attack with 7 armour, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 18 infantry
Japanese roll dice for 7 armour, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 7/20 hits
Chinese roll dice for 1 fighter and 18 infantry in Hunan, round 2 : 9/19 hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 7 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hunan
Japanese roll dice for 7 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Hunan, round 3 : 8/11 hits
Chinese roll dice for 1 fighter and 11 infantry in Hunan, round 3 : 7/12 hits
1 artillery owned by the Japanese, 6 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Hunan, round 4 : 2/4 hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 1/4 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 3/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Chinese: 1 fighter and 18 infantry
Casualties for Japanese: 7 armour, 4 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 4 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 aaGuns, 4 artilleries and 2 mech_infantrys moved from Timguska to Novosibirsk
1 fighter moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Shan State to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Buyant-UhaaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,3,5
Japanese collect 38 PUs (10 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
4 fighters moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea ZonePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 2 transports
Germans defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 artillery, 7 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 carriers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Tunisia to Tobruk
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 bombers, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalCombat Move - British
3 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea ZonePurchase Units - British
British repair damage of 1x airfield; Remaining resources: 42 PUs;
British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Italians with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 armour and 4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 2 armour, 7 artilleries and 24 infantry moved from India to Burma
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to EgyptPlace Units - British
1 carrier, 2 fighters and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4
Italians collect 10 PUs (3 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptNon Combat Move - French
1 fighter moved from Gibraltar to Normandy BordeauxTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
6 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Nenetsia to Archangel
2 mech_infantrys moved from Tambov to Caucasus
2 bombers moved from Novgorod to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Caucasus
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Caucasus
1 armour moved from Tambov to Ukraine
Germans take Bryansk from RussiansPurchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
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yes all!
Rage and Honor!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
6 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Nenetsia to Archangel
2 mech_infantrys moved from Tambov to Caucasus
2 bombers moved from Novgorod to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Caucasus
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Caucasus
1 armour moved from Tambov to Ukraine
Germans take Bryansk from RussiansPurchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 6 artilleries, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 aaGun and 1 infantry; Americans defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 marine
AA fire in Normandy Bordeaux : 0/4 hits
Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/17 hits
Americans roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 9 infantry and 1 marine in Normandy Bordeaux, round 2 : 5/13 hits
1 mech_infantry owned by the Germans, 2 aaGuns owned by the Americans, 1 aaGun owned by the British, 2 infantry owned by the Americans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits
Americans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 marine in Normandy Bordeaux, round 3 : 2/11 hits
1 mech_infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 5/10 hits
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 marine in Normandy Bordeaux, round 4 : 3/5 hits
2 artilleries owned by the Americans, 1 marine owned by the Americans, 1 fighter owned by the French, 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for French: 1 fighter
Casualties for Germans: 6 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 aaGuns, 2 artilleries, 8 infantry and 1 marine
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
8 armour, 12 artilleries, 15 infantry and 24 mech_infantrys moved from Tambov to Bryansk
6 artilleries moved from Ukraine to Bryansk
6 armour and 16 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Russia to Volgograd
2 bombers moved from Russia to Bryansk
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 bombers moved from Bryansk to Volgograd
1 armour moved from Volgograd to BryanskPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
1 artillery and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Tambov to RussiaPurchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
Japanese take Samara from Russians
1 armour moved from Shensi to Hunan
Japanese take Kweichow from Chinese
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from ChinesePurchase Units - Japanese
Japanese buy 1 artillery and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Non Combat Move - Japanese
1 artillery moved from Kansu to Shensi
1 artillery moved from Novosibirsk to Kansu
2 aaGuns and 2 artilleries moved from Novosibirsk to Kazakhstan
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Hunan
1 fighter moved from Manchuria to Japan
3 artilleries and 4 infantry moved from Shan State to French Indo China
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Manchuria
1 artillery moved from Jehol to Shantung
1 tactical_bomber moved from French Indo China to Shantung
1 fighter moved from French Indo China to Manchuria
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,5,2
Japanese collect 39 PUs (15 lost to blockades); end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Okinawa
8 fighters moved from 17 Sea Zone to Okinawa
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
6 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Guam to French Indo ChinaPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Okinawa
Americans attack with 1 artillery, 8 fighters, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery, 8 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers and 3 destroyers moved from 17 Sea Zone to 19 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
8 fighters moved from Okinawa to 19 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUsCombat Move - Chinese
6 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Move - British
3 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from Egypt to UkrainePurchase Units - British
British buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 2 armour, 7 artilleries and 22 infantry moved from Burma to Yunnan
2 fighters moved from Shan State to India
3 infantry moved from India to Burma
2 fighters moved from Syria to Egypt
2 tactical_bombers moved from Syria to Northwest Persia
3 fighters moved from Caucasus to Russia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
3 destroyers placed in 110 Sea Zone
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to Yunnan
2 fighters moved from Queensland to Philippines
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 28 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
15 armour, 18 artilleries, 15 infantry and 40 mech_infantrys moved from Bryansk to Russia
4 armour moved from Ukraine to Russia
5 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Russia
Germans take Tambov from Russians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Denmark to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy BordeauxPurchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 10 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 24 armour, 18 artilleries, 2 bombers, 2 fighters, 15 infantry, 41 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 8 armour, 16 artilleries, 1 factory_major, 2 fighters, 62 infantry and 1 tactical_bomber; British defend with 1 bomber and 3 fighters
AA fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 24 armour, 18 artilleries, 2 bombers, 1 fighter, 15 infantry, 41 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 31/102 hits
Russians roll dice for 4 aaGuns, 8 armour, 16 artilleries, 1 bomber, 5 fighters, 62 infantry and 1 tactical_bomber in Russia, round 2 : 37/93 hits
22 mech_infantrys owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians, 15 infantry owned by the Germans and 26 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 18 artilleries, 2 bombers, 1 fighter, 19 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 33/65 hits
Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 36 infantry and 1 tactical_bomber in Russia, round 3 : 20/66 hits
19 mech_infantrys owned by the Germans, 1 artillery owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 17 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 21/45 hits
Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Russia, round 4 : 13/33 hits
2 armour owned by the Russians, 16 artilleries owned by the Russians, 13 artilleries owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 4 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 20/32 hits
Russians roll dice for 6 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/12 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 fighters owned by the British, 6 armour owned by the Russians, 2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 88
Casualties for Germans: 2 armour, 18 artilleries, 1 fighter, 15 infantry and 41 mech_infantrys
Casualties for British: 1 bomber and 3 fighters
Casualties for Russians: 4 aaGuns, 8 armour, 16 artilleries, 2 fighters, 62 infantry and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 aaGuns, 4 infantry and 3 mech_infantrys moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 armour moved from Novgorod to Bryansk
2 bombers moved from Russia to Slovakia HungaryPlace Units - Germans
10 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3
Germans collect 62 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
GGGAHHH!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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Russia is dead so just go to Japan from now on. :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
2 artilleries moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from Hunan to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
1 bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 1 bomber and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Caucasus
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
1 infantry owned by the British lost in Caucasus
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 armour and 1 artillery in Caucasus, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Japanese roll dice for 1 armour and 1 artillery in Caucasus, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
UK_Pacific defend with 1 harbour; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Shensi to Hopei
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hunan to Anhwe
1 bomber moved from Shan State to Shantung
1 tactical_bomber moved from Shantung to Manchuria
3 mech_infantrys moved from Manchuria to Anhwe
1 armour moved from Shantung to Anhwe
2 aaGuns moved from Kazakhstan to VolgogradPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,4,5,5,2,5,1,3,5,3,4,4,6,6,1,6,5,4,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,3,5,1,6,6,5,5,3,5,2,2,4
Japanese collect 31 PUs (26 lost to blockades); end with 31 PUs