@Daaras I’m not quite sure I have heard both on this forum.
Lord Curtmungus (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to Hunan
2 bombers moved from Shantung to HunanPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
1 armour moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
2 bombers moved from Hunan to ShantungPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,2,2,1,5,4,2,3,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,5,4,5,2,4,5,4,3,2,2,1
Japanese collect 18 PUs (20 lost to blockades); end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 93 Sea Zone to 91 Sea Zone
5 bombers moved from Spain to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy BordeauxPurchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 5 bombers, 2 carriers, 1 cruiser, 2 destroyers and 7 fighters
Germans defend with 2 carriers, 3 destroyers, 3 fighters, 8 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 5 bombers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 45
Casualties for Germans: 2 carriers, 3 destroyers, 3 fighters, 8 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 destroyer and 6 fighters
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 artilleries and 6 infantry moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Spain
4 bombers moved from 91 Sea Zone to Spain
1 bomber moved from 91 Sea Zone to Spain
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 marine and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
2 transports moved from 93 Sea Zone to 88 Sea ZonePlace Units - Americans
3 armour placed in Southern France
3 armour placed in Spain
1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to TsinghaiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - British
Purchase Units - British
British buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkey to Southern France
3 armour and 1 mech_infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 armour, 2 artilleries and 2 infantry moved from Saudi Arabia to Iraq
3 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Spain
1 battleship, 2 destroyers and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from West India to Iraq
3 infantry moved from Afghanistan to Eastern Persia
1 artillery, 2 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 7 infantry moved from India to West India
1 armour moved from Burma to West India
2 aaGuns, 3 artilleries and 6 infantry moved from Kwangsi to Hunan
1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4,3,2,3,1,3,2
British collect 30 PUs (8 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
2 infantry moved from Greece to Turkey
Italians take Turkey from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CretePurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in CreteNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Greece
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Turkey
2 fighters moved from Iraq to Turkey
2 fighters moved from Persia to TurkeyPurchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 4 PUs;Combat - ANZAC
Battle in Turkey
ANZAC attack with 4 fighters and 2 infantry
Italians defend with 2 infantry
ANZAC win, taking Turkey from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Turkey to Iraq
2 fighters moved from West India to Iraq
3 fighters moved from Shan State to Eastern Persia
1 bomber and 2 fighters moved from Queensland to Shan State
1 bomber moved from Shan State to India
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to HunanPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUsCombat Move - French
3 infantry moved from Northwest Persia to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Caucasus to Turkey
22 armour and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Bulgaria to Turkey
1 tactical_bomber moved from Greece to Turkey
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Turkey
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northwest Persia
Germans attack with 22 armour, 2 infantry and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 22 armour, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 14/27 hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 22 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 3/4 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
5 submarines moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
6 mech_infantrys moved from France to Southern Italy
1 infantry moved from Northern Italy to Western Germany
3 aaGuns and 5 artilleries moved from France to Western Germany
3 artilleries and 4 infantry moved from Germany to Western Germany
2 armour moved from Bulgaria to Greece
5 mech_infantrys moved from Greece to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 tactical_bomber moved from Turkey to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Volgograd
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 armour moved from Chahar to KiangsuPurchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry, 5 submarines and 1 transport; ANZAC defend with 2 submarines
5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/6 hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 mech_infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 52
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Hopei to Chahar
4 artilleries and 14 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to ShantungPlace Units - Japanese
3 infantry placed in Shantung
1 infantry placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,2,6,6,1,6,4,3,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,6,5,3,6,2,6,2,2,4,2,4
Japanese collect 18 PUs (20 lost to blockades); end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Spain to Germany
4 bombers moved from Spain to Normandy BordeauxPurchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 35 Sea Zone -
scram?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Spain to Germany
4 bombers moved from Spain to Normandy BordeauxPurchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 35 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 2 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 3 fighters
4 submarines owned by the Americans Submerged
Americans win, taking 35 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 3 submarines
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 armour moved from Spain to Southern France
5 artilleries and 5 infantry moved from Spain to Southern France
4 bombers moved from Normandy Bordeaux to Spain
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
2 transports moved from 88 Sea Zone to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 marine and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
4 fighters moved from 76 Sea Zone to Egypt
1 bomber moved from Germany to Southern FrancePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
3 armour placed in Southern France
3 armour placed in Spain
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1
Americans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 2 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to AnhwePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Tsinghai to ShensiPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Iraq to 99 Sea Zone
2 infantry moved from Iraq to Turkey
2 fighters and 1 tactical_bomber moved from Iraq to TurkeyPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Turkey
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Turkey from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from 99 Sea Zone to Iraq
3 armour moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from India to West India
1 fighter moved from Spain to GibraltarPlace Units - British
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry -
I concede. I was wondering if you’d liberate Paris, which would have given me a bit of a chance.
Rematch, swap sides?
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oh!
I thought you’d still go for Iraq, but I guess all those fighters would be a real bitch…
Actually, I need to take a break from A&A. Nothing to do w/forum nonsense, just mostly work etc.
I plan to get back in about a week or so. I set up the game then.
Rage and Honor!
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You had enough to either stop me from getting on Iraq or to retake it pretty quickly.