Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsReturn of the Elder Bvandyke01 vs crockett36 Glo40 no bid
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 armour, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Guam
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 bomber, 1 fighter and 1 tactical_bomber moved from Wake Island to GuamNon Combat Move - Americans
Place Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 armour placed in Eastern United States
1 armour and 2 infantry placed in Western United States -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hitsPurchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 1 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
3 infantry moved from Vyborg to Karelia
2 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Archangel to Novgorod
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Sakha
6 infantry moved from Amur to Siberia
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter and 4 infantry moved from Burma to Yunnan
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries in Kweichow, round 5 : 2/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 3/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 5 : 3/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Place Units - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 bomber moved from Southern Italy to 99 Sea Zone
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour and 4 infantry in Yugoslavia, round 2 : 2/5 hits, 0.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0.00 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 armour and 4 infantry in Yugoslavia, round 3 : 2/5 hits, 0.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.00 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.00 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.00 expected hits
1 infantry owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalCombat Hit Differential Summary :
Italians : 6.00
British : 0.00
Neutral_Allies : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to Shan State
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Iraq -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
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hey, i don’t see the turn. what am i missings?
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Test summary from TripleA, engine version: 1.9, time: 1:06:51 PM
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Test summary from TripleA, engine version: 1.9, time: 1:08:46 PM
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try fixing topic number 40268.30
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Test summary from TripleA, engine version: 1.9, time: 9:06:25 PM
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
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I purchased one infantry and shared the game. looks good.
Dad
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Test summary from TripleA, engine version: 1.9, time: 5:10:19 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 artilleries moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Belarus
4 infantry moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to Novgorod
3 armour moved from Western Ukraine to Ukraine
7 infantry moved from Western Ukraine to Ukraine
5 armour moved from Germany to Romania
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 2 damage total.
Battle in Novgorod
Germans attack with 3 artilleries, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 artilleries, 1 bomber and 4 infantry in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Novgorod, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 1 infantry in Novgorod, round 4 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Romania
Germans attack with 5 armour
Russians defend with 1 armour
Germans roll dice for 5 armour in Romania, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 3 armour and 7 infantry
Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour and 7 infantry in Ukraine, round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in United Kingdom
Germans attack with 1 fighter
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 5 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/8 hits, 2.83 expected hits
1 fighter owned by the Germans lost in United Kingdom
British win with 5 aaGuns, 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Belarus
Germans attack with 1 bomber and 7 infantry
Russians defend with 2 fighters, 1 infantry and 1 tactical_bomber
Germans roll dice for 1 bomber and 7 infantry in Belarus, round 2 : 2/8 hits, 1.83 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 5 infantry in Belarus, round 3 : 3/6 hits, 1.50 expected hits
Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Germans
3 fighters moved from Southern France to Germany
1 fighter moved from Southern France to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 armour moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Novgorod to Germany
1 submarine moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
5 infantry placed in Germany
5 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 2.83
British : -0.83
Russians : -0.33
AA fire in Novgorod : : -0.17
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Kansu
2 armour moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour in Kweichow, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 infantry moved from Jehol to Shantung
1 fighter moved from Hunan to Korea
5 fighters moved from Hunan to Korea
1 fighter and 7 tactical_bombers moved from Hunan to Shantung
2 bombers moved from Anhwe to Kiangsu
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Soviet Far East
1 transport moved from 5 Sea Zone to 4 Sea Zone
3 fighters moved from Hainan to Formosa
1 tactical_bomber moved from Hainan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to Philippines
1 bomber moved from Guam to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
5 submarines moved from 101 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :