@Gargantua
Well, there is a difference in the dynamic now between Germany/Italy.
Under the current turn order…Germany/Russia/Italy. The dynamic is the relationship between Russia’s response to Germany and then Italy can react off of Russia. They (Italy) can perform a very effective response attack based on Russian actions which will (can open) for Germany at the top of the next turn.
IF we change it to
Russia/Germany/Italy…Then Germany/Italy lose the ability to tag team Russia based on what Russia does on that specific turn. The dynamic now is can Germany create a situation tactically (can open) for Italy to exploit and force a Russian reaction move (at the top of the next turn) to Italy so that Germany can take advantage on their following turn based on Russia’s turn. Â It is a subtle change, which is why your idea is a good one BUT it is a change tactically on how you approach the invasion and eventual conquest of Russia.
I think in the end that is why it is such a good idea. It only really changes the dynamic on the Russian front, some could say it gives a slight edge to Russia on their defense coupled with it does not change anything else going on in the game.
For our group I like the idea because now the two main Axis powers move at the same time which saves time. We have talked in our group on how to group up the Allies in such a way that a Allied Eruope power and a Pacific Allied power are moving at the same time to once again save time. The only hang up is when rare situations arise when turn order is important if there will be interaction between the two maps, albeit, they show up later in the game.