@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
oh NO!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 tactical_bombers moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 submarine moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
3 fighters moved from 26 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 26 Sea Zone to 13 Sea Zone
2 fighters moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 13 Sea Zone
1 fighter moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from Philippines to Manchuria
2 bombers moved from Philippines to Manchuria
Combat - Japanese
Battle in 12 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 27 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 3 bombers, 1 fighter and 4 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Japanese: 3 tactical_bombers
Non Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
4 fighters moved from 27 Sea Zone to 26 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 26 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
3 units repaired.
3 transports moved from 106 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Kweichow to Shensi
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
Combat - Americans
This is a fairly obvious scramble - else your navy is forever DOOMED!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
5 artilleries and 1 infantry moved from Jehol to Manchuria
1 artillery, 1 fighter and 5 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kazakhstan to Samara
4 mech_infantrys moved from Samara to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Timguska
1 transport moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Timguska
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Timguska from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hainan
Non Combat Move - British
1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Timguska to Vologda
Place Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Whoah Whoah Whooooah wait just a second here buckaroo.
You never asked me for scramble orders or OOL when you attacked z112. You broke the rules!
So I am afraid YOU LOSE!
AXIS WIN[/size
lol please.
I did post!
This is a fairly obvious scramble - else your navy is forever DOOMED!
You did amazing and it saved your fleet. We can reroll anytime if you are not satisfied :)
Oh ok then.
Cmon Shitaly, let’s see what you got.
Should be like 1 ncm and 1 battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
ANZAC sucks.
WOW LOOK AT THAT FLAWLESS ITALIAN TURN!
yeah yeah go crawl into a kangaroo pouch and suck a kiwi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from Italians
Combat - ANZAC
Battle in Southern Italy
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
ANZAC captures 10PUs while taking Italians capital
ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 5 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - ANZAC
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 armour and 1 infantry moved from Iraq to Syria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Syria
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from 81 Sea Zone to Albania
1 fighter moved from Romania to Albania
Place Units - ANZAC
2 transports placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
ANZAC undo move 1.
1 transport placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Since there is NO france, after your GENOCIDE against them… it’s Germanies turn.
OR you could SURRENDER :evil:
I see lots of little red commies on the map who I can MURDER
I will also liquidate the International Bankers hiding in Swizerland.
Sieg Heil
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Scotland to Eire
1 armour moved from United Kingdom to Eire
4 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 artilleries moved from 109 Sea Zone to Eire
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 armour moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Eastern Poland
1 battleship moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from Russians
Combat - Germans
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 armour
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 armour and 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 3 mech_infantrys
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
4 artilleries moved from Western Germany to Germany
4 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 artilleries moved from Karelia to Novgorod
1 aaGun moved from Poland to Baltic States
1 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
I forgot to kill the Swiss. Oh well.