No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
WOW LOOK AT THAT FLAWLESS ITALIAN TURN!
yeah yeah go crawl into a kangaroo pouch and suck a kiwi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from Italians
Combat - ANZAC
Battle in Southern Italy
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
ANZAC captures 10PUs while taking Italians capital
ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 5 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - ANZAC
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 armour and 1 infantry moved from Iraq to Syria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Syria
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from 81 Sea Zone to Albania
1 fighter moved from Romania to Albania
Place Units - ANZAC
2 transports placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
ANZAC undo move 1.
1 transport placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Since there is NO france, after your GENOCIDE against them… it’s Germanies turn.
OR you could SURRENDER :evil:
I see lots of little red commies on the map who I can MURDER
I will also liquidate the International Bankers hiding in Swizerland.
Sieg Heil
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Scotland to Eire
1 armour moved from United Kingdom to Eire
4 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 artilleries moved from 109 Sea Zone to Eire
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 armour moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Eastern Poland
1 battleship moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from Russians
Combat - Germans
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 armour
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 armour and 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 3 mech_infantrys
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
4 artilleries moved from Western Germany to Germany
4 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 artilleries moved from Karelia to Novgorod
1 aaGun moved from Poland to Baltic States
1 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
I forgot to kill the Swiss. Oh well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Romania to Greece
Russians take Greece from Germans
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/3 hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 3 : 1/3 hits
Germans roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys
Germans defend with 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys in Novgorod, round 2 : 8/31 hits
Germans roll dice for 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 9/20 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 4 infantry owned by the Germans, 8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 11 armour, 4 artilleries, 1 marine and 6 mech_infantrys in Novgorod, round 3 : 11/22 hits
Germans roll dice for 4 armour, 7 artilleries and 1 tactical_bomber in Novgorod, round 3 : 7/12 hits
2 mech_infantrys owned by the Russians, 1 marine owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Germans and 7 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 11 armour and 4 mech_infantrys in Novgorod, round 4 : 6/15 hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 4 artilleries, 8 infantry, 1 marine and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 127 Sea Zone: 2 transports
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 3 armour and 2 fighters in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour and 2 fighters in Eastern Poland, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 armour
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Smolensk to Archangel
3 mech_infantrys moved from Russia to Archangel
4 aaGuns moved from Belarus to Novgorod
1 tactical_bomber moved from Yugoslavia to Ukraine
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
7 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
There will be plenty of time for RUSSIA to kill the swiss.
OK I am finished toying with you Garg.
posting the result
:cry:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 factory_major; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
2 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
oops!
Hmm ok. :-)
NO SCRAMBLE
ROFL WTF
CAUGHT SPYING RED HANDED LOLOLOLOL!