• Liaison TripleA '11 '10

    Cmon Shitaly, let’s see what you got.

    Should be like 1 ncm and 1 battle.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans
                3 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 4 infantry
                    Russians defend with 1 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                4 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total

    triplea_40237_Ita9.tsvg

  • '17 '16 '15 '14 '12

    ANZAC sucks.

  • Liaison TripleA '11 '10

    WOW LOOK AT THAT FLAWLESS ITALIAN TURN!

  • '17 '16 '15 '14 '12

    yeah yeah go crawl into a kangaroo pouch and suck a kiwi

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Romania to Southern Italy
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
                1 carrier moved from 81 Sea Zone to 97 Sea Zone
                      ANZAC take 98 Sea Zone from Italians

    Combat - ANZAC
                Battle in Southern Italy
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    ANZAC captures 10PUs while taking Italians capital
                    ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Italians: 5 infantry
                    Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - ANZAC
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Iraq to 97 Sea Zone
                1 armour and 1 infantry moved from Iraq to Syria
                1 armour and 1 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to Syria
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 mech_infantrys moved from Caucasus to Ukraine
                1 fighter moved from 81 Sea Zone to Albania
                1 fighter moved from Romania to Albania

    Place Units - ANZAC
                2 transports placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Persia
                ANZAC undo move 1.
                1 transport placed in 80 Sea Zone
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Iraq
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 39 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_40237_ANZ9.tsvg

  • Liaison TripleA '11 '10

    Since there is NO france, after your GENOCIDE against them…  it’s Germanies turn.

    OR you could SURRENDER  :evil:

  • '17 '16 '15 '14 '12

    I see lots of little red commies on the map who I can MURDER

  • '17 '16 '15 '14 '12

    I will also liquidate the International Bankers hiding in Swizerland.

    Sieg Heil

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 22 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Scotland to Eire
                1 armour moved from United Kingdom to Eire
                4 transports moved from 112 Sea Zone to 109 Sea Zone
                3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
                5 infantry moved from 109 Sea Zone to Eire
                3 artilleries moved from 109 Sea Zone to Eire
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 armour moved from Western Germany to Southern Italy
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                4 infantry moved from Poland to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Eastern Poland
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries moved from Novgorod to Baltic States
                8 infantry moved from Novgorod to Baltic States
                1 armour moved from Western Germany to Yugoslavia
                      Germans take Yugoslavia from Russians

    Combat - Germans
                Battle in Nenetsia
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Southern Italy
                    Germans attack with 3 armour
                    ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 4 artilleries and 8 infantry
                    Russians defend with 2 armour and 2 infantry
                    Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 armour and 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 3 mech_infantrys
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 mech_infantrys
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 armour
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield and 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Eire
                    Germans attack with 1 armour, 3 artilleries and 6 infantry
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
                    Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                4 artilleries moved from Western Germany to Germany
                4 armour moved from Poland to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                2 artilleries moved from Karelia to Novgorod
                1 aaGun moved from Poland to Baltic States
                1 infantry moved from Germany to Poland
                9 infantry moved from Germany to Poland
                1 bomber moved from Eastern Poland to Germany
                1 bomber moved from Slovakia Hungary to Germany
                1 tactical_bomber moved from Germany to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in France
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
                Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40237_Ger10.tsvg

  • '17 '16 '15 '14 '12

    I forgot to kill the Swiss.  Oh well.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar

    Combat Move - Russians
                11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from Belarus to Novgorod
                2 artilleries and 2 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Romania to Greece
                      Russians take Greece from Germans
                1 armour moved from Albania to Yugoslavia
                1 mech_infantry moved from Romania to Yugoslavia
                3 armour moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Romania to Yugoslavia
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 mech_infantry moved from Russia to Urals

    Combat - Russians
                Battle in Yugoslavia
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Yugoslavia, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Yugoslavia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Novgorod
                    Russians attack with 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys
                    Germans defend with 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                        Russians roll dice for 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys in Novgorod, round 2 :  8/31 hits
                        Germans roll dice for 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  9/20 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 4 infantry owned by the Germans, 8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
                        Russians roll dice for 11 armour, 4 artilleries, 1 marine and 6 mech_infantrys in Novgorod, round 3 :  11/22 hits
                        Germans roll dice for 4 armour, 7 artilleries and 1 tactical_bomber in Novgorod, round 3 :  7/12 hits
                        2 mech_infantrys owned by the Russians, 1 marine owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Germans and 7 artilleries owned by the Germans lost in Novgorod
                        Russians roll dice for 11 armour and 4 mech_infantrys in Novgorod, round 4 :  6/15 hits
                        Germans roll dice for 1 tactical_bomber in Novgorod, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 4 artilleries, 8 infantry, 1 marine and 4 mech_infantrys
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                    EDIT: Removing units owned by Germans from 127 Sea Zone: 2 transports
                    EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Archangel
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 armour and 2 fighters
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 3 armour and 2 fighters in Eastern Poland, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  1/4 hits
                        1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 armour and 2 fighters in Eastern Poland, round 3 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  2/2 hits
                        2 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 armour

    Non Combat Move - Russians
                2 fighters moved from Eastern Poland to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Belarus
                2 artilleries and 1 infantry moved from Smolensk to Archangel
                3 mech_infantrys moved from Russia to Archangel
                4 aaGuns moved from Belarus to Novgorod
                1 tactical_bomber moved from Yugoslavia to Ukraine

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                7 armour, 1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs

    triplea_40237_Rus10.tsvg

  • Liaison TripleA '11 '10

    There will be plenty of time for RUSSIA to kill the swiss.

  • '17 '16 '15 '14 '12

    OK I am finished toying with you Garg.

    posting the result

    :cry:

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 factory_major; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 mech_infantrys moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                2 armour moved from Greater Southern Germany to France
                2 mech_infantrys moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia

    triplea_40237_Ger1.tsvg

  • '19 '17

    oops!

  • '17 '16 '15 '14 '12

    Hmm ok.  :-)

    NO SCRAMBLE

  • Liaison TripleA '11 '10

    ROFL WTF

    CAUGHT SPYING RED HANDED LOLOLOLOL!

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