An unfortunate, for me, loss in Hunan.
Variance vs GARGANTUA
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Cmon Shitaly, let’s see what you got.
Should be like 1 ncm and 1 battle.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern France to France
2 artilleries moved from Southern France to FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total -
ANZAC sucks.
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WOW LOOK AT THAT FLAWLESS ITALIAN TURN!
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yeah yeah go crawl into a kangaroo pouch and suck a kiwi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from ItaliansCombat - ANZAC
Battle in Southern Italy
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
ANZAC captures 10PUs while taking Italians capital
ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 5 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - ANZAC
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 armour and 1 infantry moved from Iraq to Syria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Syria
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from 81 Sea Zone to Albania
1 fighter moved from Romania to AlbaniaPlace Units - ANZAC
2 transports placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
ANZAC undo move 1.
1 transport placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs -
Since there is NO france, after your GENOCIDE against them… it’s Germanies turn.
OR you could SURRENDER :evil:
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I see lots of little red commies on the map who I can MURDER
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I will also liquidate the International Bankers hiding in Swizerland.
Sieg Heil
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Scotland to Eire
1 armour moved from United Kingdom to Eire
4 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 artilleries moved from 109 Sea Zone to Eire
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 armour moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Eastern Poland
1 battleship moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from RussiansCombat - Germans
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 armour
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 armour and 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 3 mech_infantrys
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
4 artilleries moved from Western Germany to Germany
4 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 artilleries moved from Karelia to Novgorod
1 aaGun moved from Poland to Baltic States
1 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Germany to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I forgot to kill the Swiss. Oh well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - Russians
11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Romania to Greece
Russians take Greece from Germans
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Russia to UralsCombat - Russians
Battle in Yugoslavia
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/3 hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 3 : 1/3 hits
Germans roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys
Germans defend with 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 11 armour, 4 artilleries, 8 infantry, 1 marine and 7 mech_infantrys in Novgorod, round 2 : 8/31 hits
Germans roll dice for 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 9/20 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 4 infantry owned by the Germans, 8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 11 armour, 4 artilleries, 1 marine and 6 mech_infantrys in Novgorod, round 3 : 11/22 hits
Germans roll dice for 4 armour, 7 artilleries and 1 tactical_bomber in Novgorod, round 3 : 7/12 hits
2 mech_infantrys owned by the Russians, 1 marine owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Germans and 7 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 11 armour and 4 mech_infantrys in Novgorod, round 4 : 6/15 hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour, 10 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 4 artilleries, 8 infantry, 1 marine and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 127 Sea Zone: 2 transports
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 3 armour and 2 fighters in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour and 2 fighters in Eastern Poland, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 armourNon Combat Move - Russians
2 fighters moved from Eastern Poland to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Smolensk to Archangel
3 mech_infantrys moved from Russia to Archangel
4 aaGuns moved from Belarus to Novgorod
1 tactical_bomber moved from Yugoslavia to UkrainePlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
7 armour, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
There will be plenty of time for RUSSIA to kill the swiss.
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OK I am finished toying with you Garg.
posting the result
:cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 factory_major; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
2 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia -
oops!
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Hmm ok. :-)
NO SCRAMBLE
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ROFL WTF
CAUGHT SPYING RED HANDED LOLOLOLOL!





