• Liaison TripleA '11 '10

    sorry for two files - 1 NCM edit was accidentally cancelled.  Please use second “fixed” file.

  • '17 '16 '15 '14 '12

    uh oh.  All my dreams and aspirations for this game have come to nothing.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Philippines to 44 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                2 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone

    Combat - Japanese
                Battle in Wake Island
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 17 Sea Zone to 31 Sea Zone
                2 fighters moved from 16 Sea Zone to 31 Sea Zone
                1 fighter moved from 21 Sea Zone to 31 Sea Zone
                3 fighters moved from Philippines to 31 Sea Zone
                6 tactical_bombers moved from Philippines to 31 Sea Zone
                1 aaGun moved from Hopei to Anhwe
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Anhwe to Jehol
                2 destroyers and 4 submarines moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 5 Sea Zone to 15 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                4 fighters moved from Philippines to Marshall Islands

    Place Units - Japanese
                3 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Japanese collect 33 PUs (1 lost to blockades); end with 35 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_40237_Jap7.tsvg

  • Liaison TripleA '11 '10

    FYI - Both your infantry and your transport must unload into Wake.

    You can confirm by reading the FAQ and on page 16 of 1940 European Second edition rulebook.

    Any units that load during the combat move, must unload in the amphibious assault.

  • Liaison TripleA '11 '10

    Let me know what you want to do with those units!

  • Liaison TripleA '11 '10

    I think I’ve got the rest of the turn marked out; but I suppose it does depend.  I leave it with you brother.

  • '17 '16 '15 '14 '12

    Oh. I guess I don’t really need Wake so just leave them both on the transport.

  • Liaison TripleA '11 '10

    I was afraid you would say that :)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tunisia to Morocco
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Eire to Scotland
                      Americans take Scotland from Germans
                1 infantry moved from Eire to 119 Sea Zone
                1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Hunan

    Combat - Americans
                Battle in Western Germany
                    Americans converts factory_major into different units
                Battle in Morocco
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 airfield and 1 marine
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 :  0/3 hits
                        Italians roll dice for 1 marine in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 :  0/3 hits
                        Italians roll dice for 1 marine in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 marine in Morocco, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 artillery in Morocco, round 5 :  0/1 hits
                        Italians roll dice for 1 marine in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 6 :  1/1 hits
                        Italians roll dice for 1 marine in Morocco, round 6 :  0/1 hits
                        1 marine owned by the Italians lost in Morocco
                    Americans win, taking Western Germany from Germans, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 marine
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 armour, 1 artillery and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Americans, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
                EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                2 carriers moved from 119 Sea Zone to 109 Sea Zone
                4 fighters moved from 119 Sea Zone to Eire
                3 fighters moved from Eire to 109 Sea Zone
                1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                3 transports moved from 119 Sea Zone to 109 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                3 fighters moved from Hawaiian Islands to 10 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 fighter moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 airfield and 1 harbour placed in Eire
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_40237_Ame7.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese
                1 artillery, 1 fighter and 4 infantry moved from Shensi to Hopei
                1 fighter moved from Hopei to Chahar

    Place Units - Chinese
                2 artilleries placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_40237_Chi7.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 119 Sea Zone to 91 Sea Zone
                1 transport moved from 119 Sea Zone to 106 Sea Zone
                1 armour moved from Kwangsi to Kiangsu
                      Chinese take Kiangsi from Japanese
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Kwangsi to Anhwe
                1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
                3 mech_infantrys moved from Kweichow to Chahar
                1 armour moved from Yunnan to Anhwe
                2 mech_infantrys moved from Szechwan to Kansu
                2 infantry moved from Szechwan to Sikang
                2 mech_infantrys moved from Yunnan to Sikang
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia

    Combat - British
                Battle in Anhwe
                    British attack with 2 armour, 1 infantry and 4 mech_infantrys
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 :  1/7 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                        British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Yunnan to Burma

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters

    triplea_40237_UK_7.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 119 Sea Zone to 91 Sea Zone
                1 transport moved from 119 Sea Zone to 106 Sea Zone
                1 armour moved from Kwangsi to Kiangsu
                      Chinese take Kiangsi from Japanese
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Kwangsi to Anhwe
                1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
                3 mech_infantrys moved from Kweichow to Chahar
                1 armour moved from Yunnan to Anhwe
                2 mech_infantrys moved from Szechwan to Kansu
                2 infantry moved from Szechwan to Sikang
                2 mech_infantrys moved from Yunnan to Sikang
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia

    Combat - British
                Battle in Anhwe
                    British attack with 2 armour, 1 infantry and 4 mech_infantrys
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 :  1/7 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                        British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Yunnan to Burma

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
                EDIT: Changing ownership of Wake Island from Japanese to Americans
                EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40237_UK_7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                4 infantry moved from Northern Italy to Western Germany
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 marine moved from Malta to 96 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 96 Sea Zone to 92 Sea Zone
                1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Germany
                    Italians attack with 4 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    1 infantry owned by the Italians retreated to Northern Italy
                    Americans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry
                Battle in Gibraltar
                    Italians attack with 1 infantry and 1 marine
                    Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry and 1 marine
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_40237_Ita7.tsvg

  • '17 '16 '15 '14 '12

    SHITaly

  • Liaison TripleA '11 '10

    Wow - that was Christmas.

    And Santa went in on you dry.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 armour moved from Persia to Trans-Jordan
                1 fighter moved from Eastern Persia to Syria
                1 fighter moved from Persia to Syria
                2 fighters moved from Egypt to Syria
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter moved from Yunnan to Eastern Persia
                1 fighter moved from Java to India

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                1 carrier and 1 transport placed in 80 Sea Zone
                1 artillery and 2 mech_infantrys placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_40237_ANZ7.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_40237_Fre7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 artilleries moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from France to Western Germany
                2 infantry moved from France to Western Germany
                3 fighters moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from France to 111 Sea Zone
                1 bomber moved from 111 Sea Zone to Scotland
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Greece to Belarus

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 bomber, 3 fighters and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Scotland to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                1 infantry moved from Novgorod to Baltic States
                7 armour and 1 mech_infantry moved from Novgorod to Poland
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 artillery moved from Vyborg to Finland
                1 infantry moved from Vyborg to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                8 infantry moved from Novgorod to 115 Sea Zone
                9 infantry moved from Novgorod to Archangel
                10 artilleries moved from Novgorod to Archangel
                1 bomber moved from Belarus to Novgorod
                1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
                1 infantry moved from Germany to Slovakia Hungary
                5 artilleries and 3 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 aaGun moved from Bessarabia to Romania
                1 infantry moved from 114 Sea Zone to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 artilleries placed in United Kingdom
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
                Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40237_Ger8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 artilleries moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from France to Western Germany
                2 infantry moved from France to Western Germany
                3 fighters moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from France to 111 Sea Zone
                1 bomber moved from 111 Sea Zone to Scotland
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Greece to Belarus

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 bomber, 3 fighters and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Scotland to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                1 infantry moved from Novgorod to Baltic States
                7 armour and 1 mech_infantry moved from Novgorod to Poland
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 artillery moved from Vyborg to Finland
                1 infantry moved from Vyborg to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                8 infantry moved from Novgorod to 115 Sea Zone
                9 infantry moved from Novgorod to Archangel
                10 artilleries moved from Novgorod to Archangel
                1 bomber moved from Belarus to Novgorod
                1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
                1 infantry moved from Germany to Slovakia Hungary
                5 artilleries and 3 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 aaGun moved from Bessarabia to Romania
                1 infantry moved from 114 Sea Zone to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 artilleries placed in United Kingdom
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
                Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Poland: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Novgorod: 1 bomber
                EDIT: Adding units owned by Germans to Poland: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_40237_Ger8.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery, 5 infantry and 1 marine moved from Bryansk to Belarus
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
                5 armour moved from Eastern Poland to Belarus
                4 armour moved from Western Ukraine to Belarus
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Belarus
                3 armour and 3 mech_infantrys moved from Ukraine to Belarus
                1 armour moved from Russia to Belarus
                3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
                1 armour moved from Eastern Poland to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 3 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Belarus from Germans with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                3 aaGuns moved from Bryansk to Belarus
                4 artilleries and 5 infantry moved from Russia to Bryansk
                3 infantry moved from Tambov to Bryansk
                2 infantry moved from Vologda to Russia
                1 aaGun, 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                4 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    triplea_40237_Rus8.tsvg

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