@fasthard scramble?
Variance vs GARGANTUA
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
10 armour, 1 artillery, 12 infantry, 1 marine and 4 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Amur to Manchuria
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 10 armour, 2 artilleries, 12 infantry, 1 marine and 5 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 10 armour, 2 artilleries, 12 infantry, 1 marine and 5 mech_infantrys in Belarus, round 2 : 9/30 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 10 armour, 2 artilleries, 10 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Karelia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Karelia, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Vyborg
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Sikang
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Vologda to Russia
7 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Samara to Volgograd
2 infantry moved from Kansu to NovosibirskPlace Units - Russians
1 infantry placed in Novgorod
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
What an abysmal Russian turn LOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 armour and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Japanese
Battle in Szechwan
Japanese attack with 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese win, taking Iwo Jima from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Korea to Manchuria
1 armour moved from Shantung to Manchuria
8 fighters and 6 tactical_bombers moved from Hunan to 35 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Kweichow to Hopei
2 fighters moved from Iwo Jima to 17 Sea Zone
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Hainan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs -
In memory of the communist air force who died so tragically in Karelia.
https://www.youtube.com/watch?v=DisPLXjp6cI
I see you built a new fighter in a sad attempt to rebuild your pathetic red air corps. Sadly the “March of Stalin’s air force” will the lead bolshevik swine in just one direction - to the concentration camps.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to Norway
2 fighters moved from 109 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
3 infantry and 3 mech_infantrys moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
Need OOL in norway.
Only got 1 hit :S
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lose 1 bomber
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2 casualsites? assume 2 bombers?
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2 bombers
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Fighters and bombers missed next 2 fkin rounds. 3/4 misses for my bomber :S oh well… atleast 2 bombers destroyed
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I lost 2 and you lost 3. This merely proves once again the inherent superiority of the Aryan race.
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Great, now let’s see you waste that other bomber from the former-British empire, if you have the GUTS!
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Too bad about Guam. Another failure.
And in Tunisia you lost an American unit to a tribe African frogs who aren’t even a power, just neutrals.
HARD TIMES for the international bankers plutocracy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to Norway
2 fighters moved from 109 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
3 infantry and 3 mech_infantrys moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 bomber and 2 fighters
Germans defend with 5 bombers and 1 infantry
Germans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 bombers
Casualties for Americans: 1 bomber and 2 fighters
Battle in Eire
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Guam
Americans attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans win, taking Tunisia from Neutral_Axis with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 carrier moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from Eastern United States to 119 Sea Zone
1 fighter moved from Morocco to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Tunisia to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 artillery and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
so I chanced my bomber on yours. I apologize for delays, my wife is all over me every chance i get to play and I had to blast this out.
We both missed everything for 2 rounds.
I hit… based on your previous OOL’s took the bomber; and you got me on the flip side.
If that wasn’t your choice, we can reroll
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Norway
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to KweichowCombat - British
Battle in Hunan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Norway
British attack with 1 bomber
Germans defend with 2 bombers and 1 infantry
Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Szechwan
British attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 2 mech_infantrys
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Kwangsi
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to French Indo China
2 infantry moved from 119 Sea Zone to Eire
1 armour and 1 artillery moved from 119 Sea Zone to EirePlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Crete to Rostov
1 armour moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Western UkraineCombat - Italians
Italians creates battle in territory 125 Sea Zone
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Malta
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 1 tactical_bomber
Italians win, taking Malta from British, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry and 1 tactical_bomber
Battle in Morocco
Battle in Western Ukraine
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians win, taking Morocco from Americans, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 armour moved from Eastern Poland to Ukraine
1 battleship and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 72 Sea Zone to French MadagascarCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French MadagascarNon Combat Move - ANZAC
1 fighter moved from Borneo to Yunnan
1 fighter moved from Yunnan to Eastern Persia
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from Persia to Egypt
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_AlliesPlace Units - ANZAC
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 infantry placed in PersiaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 fighter moved from Egypt to RostovNon Combat Move - French
Turn Complete - French





