0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
Sovietschat (no bid) vs Ichado
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour and 2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 4 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 5 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 6 : 2/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 97 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from 104 Sea Zone to GibraltarPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
I meant a naval base at Hainan. I put an airbase there by accident. Could you please edit that? If I wanted an airbase, it would have been placed on FIC of course where it could do good for the land and sea. I just realized I messed that up when I did Italy’s turn. This accident wouldn’t have occurred on a table top board. I wanted a naval base to ensure India’s capture…big investment to knock them out of the war on round 4.
Also, either do any edits you want or completely re-do re-do your UK Europe / UK Pacific turn (same purchases of course, same moves for UK Europe) if you determine that the naval base would have made you want to move your troops differently.
Of course any dice rolling should not be done unless the naval base caused you to want to attack something in the pacific that you otherwise wouldn’t have done.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 49 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 airfield
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 58 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 49 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 airfield
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
-
I edited the naval base, and I left my troops like it was ! :-)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco -
Scramble SZ 109?
I’m attacking the transports with 1 tac, 1 fig, 2 bombers.
Thanks for editing the naval base. With Japan, I’m trying a different strategy to better counter your KJF strategy.
-
No scramble! I see you are doing some different moves :-D
-
Well, if you didn’t spend to defend against Sea Lion, I would spent and started doing double landings, Scotland than London…ect.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to MoroccoCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Morocco
Germans attack with 3 artilleries, 2 fighters and 5 infantry
French defend with 1 fighter and 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 2 fighters and 5 infantry in Morocco, round 2 : 4/10 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits
1 fighter owned by the French, 2 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 fighters moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 armour moved from Greece to Romania
2 tactical_bombers moved from Southern Italy to Romania
1 fighter and 2 tactical_bombers moved from Alexandria to Romania
5 armour moved from Germany to Poland
1 artillery moved from Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to MoroccoCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Morocco
Germans attack with 3 artilleries, 2 fighters and 5 infantry
French defend with 1 fighter and 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 2 fighters and 5 infantry in Morocco, round 2 : 4/10 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits
1 fighter owned by the French, 2 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 fighters moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 armour moved from Greece to Romania
2 tactical_bombers moved from Southern Italy to Romania
1 fighter and 2 tactical_bombers moved from Alexandria to Romania
5 armour moved from Germany to Poland
1 artillery moved from Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 artilleries
EDIT: Adding units owned by Germans to Poland: 2 artilleries
EDIT: Removing units owned by Germans from Slovakia Hungary: 4 infantry
EDIT: Adding units owned by Germans to Poland: 4 infantry
EDIT: Removing units owned by Germans from Poland: 5 armour
EDIT: Adding units owned by Germans to Slovakia Hungary: 5 armour
EDIT: Turning off Edit Mode -
Took all my change to spent for defence for sealion, really wanted to buy a minor IPC in Persia, but thought I should wait. I right away spent everything to London, just in case
… ! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
16 infantry moved from Amur to Korea
1 armour moved from Belarus to Novgorod
4 infantry moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bryansk to Belarus
3 artilleries moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
16 infantry moved from Amur to Korea
1 armour moved from Belarus to Novgorod
4 infantry moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bryansk to Belarus
3 artilleries moved from Russia to BryanskCombat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 4 infantry
Russians roll dice for 16 infantry in Korea, round 2 : 5/16 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
3 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to India
1 fighter moved from French Indo China to India
1 bomber moved from French Indo China to India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone





