0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
Sovietschat (no bid) vs Ichado
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Germany to Archangel
5 armour moved from Vyborg to Belarus
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Bessarabia to Belarus
9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Germany to Archangel
5 armour moved from Vyborg to Belarus
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Bessarabia to Belarus
9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Battle in Belarus
Germans attack with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys in Belarus, round 2 : 12/36 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 4/12 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 fighter owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Novgorod to Belarus
2 bombers moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
1 aaGun and 1 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t know if you saw my earlier message…but I was saying I’d play until you had the chance to roll out Japan this turn. You need the satisfaction of earning a victory just as much as anyone else!
I messed up not landing planes in range of japan (Hong Kong)…plus it didn’t help that the 3 subs failed to take out the transport at Hawaii. Needed that to give me 1 more turn to get India, then turn back to warmer waters.
I will concede if/when Japan falls this turn. Well played in advance.
1 Kamikaze to prevent shore bombardments if you bring a cruiser or battleship…ect.
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Well, let me check the board first before conceding; If I think there’s a chance Germany could get Moscow while holding the US back I might play on.
Let me table that decision first please.
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Yes I did see the message, I will wait that I really have Japan first before I take the win!
I am just surprised you let USSR walked in Japan so easily… If I am not mistaken, I think you wanted to take India swiftly and worry about the rest later.
In this game, I won the 50-50 battles which helped a lot tho!
I will but a Kamikake on each warship etc.
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Ok, I’ll wait before playing Ussr.
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I meant, let me study the board real quick before conceding after japan because I might be able to make it due to already having the Cairo victory city. Of course we’re going to see the Japan battle :)
Russia won’t get much help from the UK in terms of fighters…but I do know when it’s time to call it quits…so don’t worry about me dragging it on too long.
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So, let’s play through…who knows, maybe your pilots throw a whiff the first round on japan and it’s barely held by 1 fighter left.
But still, I think I might be able to push Russia back and maybe get Moscow before it’s too late. That’s what I mean, have to see.
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No problems :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
11 infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
9 artilleries and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser and 5 transports moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 26 PUs (6 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
3 bombers moved from Midway to Japan
1 fighter moved from Midway to Japan
4 fighters and 1 tactical_bomber moved from Korea to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 2 cruisers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France -
Just to make sure, no scramble sz 6?





