0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
Sovietschat (no bid) vs Ichado
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tunisia -
I think you might get this game…looking promising for you. If Belarus dice each side goes close to Low Luck dice…then I think Europe will be a problem for the allies. If not, than I think you might earn a victory.
I made some wrong moves with Japan…need to really re-think my objectives and how to get them. I’m going to get better at my J1 attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in KiangsuNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Libya to TunisiaCombat - French
Battle in Tunisia
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 infantry owned by the French lost in Tunisia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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I think Europe, like you say will probably decide on that battle in Belarus,
I think you went too close to the sun with Japan, but I agree, it is difficult to play Japan with a J1 if I do a KJF.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
9 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Germany to Belarus
2 tactical_bombers moved from Bulgaria to Belarus
1 fighter moved from Bulgaria to Belarus
1 tactical_bomber moved from Greece to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Greece to Egypt
1 infantry moved from Tunisia to Libya
Italians take Libya from French
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
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Messed up on posting the dice results.
Clicked too quick. You can see it in the game history of course. All battles for Germany went better than expected.
Cairo, no ground loss for me. I only landed 2 troops…but at least I’ll have 2 dice @2 on defense. I decided on a walk-on at trans-Jordan instead of doing 3 ground at Cairo.
Europe board will now be the main problem for the Allies.
Belarus Battle. AAA gun got 1 hit.First and Second Rolls, Germany got like 2 hits more and 4 hits more. I opted to retreat rather than roll a 3rd time. We both lost close to the same amount of ground units, but it was a victory because Germany’s northern tanks are secure and only 1 AAA hit.
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If you don’t count the AAAs as normal “ground” is what I mean by close to the same amount of ground units.
I had to roll that battle. Dice seemed close to fair for both sides which is what a I needed.
Now, I hope I can get Japan in the war real soon.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
5 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
5 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to ShantungCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
4 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Baltic States to Bryansk
2 armour and 8 artilleries moved from Belarus to Bryansk
1 infantry moved from Vologda to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Well I hope I can get Europe back on track soon, the German presence in Africa is a bit annoying, but I hope my Russian troops down there can help!
I am eager too see how will u move with Japan, I hope I contained Japan enough, but Japan is difficult to stop!
Really a good battle so far!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Malaya to Shan State
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Malaya to Shan State
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Yunnan, round 3 : 9/10 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Yunnan to French Indo China
4 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to KwangtungPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total -
Sumatra…ugg
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3 bombers in Japan for Strategic Bombing, do you intercept?
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yes
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Caroline Islands to Japan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Caroline Islands to Japan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Egypt
Americans win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to Korea
2 infantry moved from Brazil to British GuianaPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Jehol to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Jehol to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to JeholPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Kiangsu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs





