Sovietschat (no bid) vs Ichado

  • '17

    I don’t know if you saw my earlier message…but I was saying I’d play until you had the chance to roll out Japan this turn. You need the satisfaction of earning a victory just as much as anyone else!

    I messed up not landing planes in range of japan (Hong Kong)…plus it didn’t help that the 3 subs failed to take out the transport at Hawaii. Needed that to give me 1 more turn to get India, then turn back to warmer waters.

    I will concede if/when Japan falls this turn. Well played in advance.

    1 Kamikaze to prevent shore bombardments if you bring a cruiser or battleship…ect.

  • '17

    Well, let me check the board first before conceding; If I think there’s a chance Germany could get Moscow while holding the US back I might play on.

    Let me table that decision first please.

  • '19

    Yes I did see the message, I will wait that I really have Japan first before I take the win!

    I am just surprised you let USSR walked in Japan so easily… If I am not mistaken, I think you wanted to take India swiftly and worry about the rest later.

    In this game, I won the 50-50 battles which helped a lot tho!

    I will but a Kamikake on each warship etc.

  • '19

    Ok, I’ll wait before playing Ussr.

  • '17

    I meant, let me study the board real quick before conceding after japan because I might be able to make it due to already having the Cairo victory city. Of course we’re going to see the Japan battle :)

    Russia won’t get much help from the UK in terms of fighters…but I do know when it’s time to call it quits…so don’t worry about me dragging it on too long.

  • '17

    So, let’s play through…who knows, maybe your pilots throw a whiff the first round on japan and it’s barely held by 1 fighter left.

    But still, I think I might be able to push Russia back and maybe get Moscow before it’s too late. That’s what I mean, have to see.

  • '19

    No problems  :-)

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    triplea_40234.0_Rus8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Russia
                2 fighters moved from Western Ukraine to Russia
                11 infantry moved from Bryansk to Russia
                3 armour moved from Bryansk to Russia
                9 artilleries and 1 mech_infantry moved from Bryansk to Russia
                2 mech_infantrys moved from Ukraine to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_40234.0_Rus8.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese

    triplea_40234.0_Jap8.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Malaya to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
                2 fighters moved from Kwangsi to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                2 fighters moved from 38 Sea Zone to India
                2 tactical_bombers moved from 38 Sea Zone to India
                1 tactical_bomber moved from Shan State to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                1 bomber moved from Shan State to India
                1 bomber moved from Shan State to Yunnan

    triplea_40234.0_Jap8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Malaya to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
                2 fighters moved from Kwangsi to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                2 fighters moved from 38 Sea Zone to India
                2 tactical_bombers moved from 38 Sea Zone to India
                1 tactical_bomber moved from Shan State to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                1 bomber moved from Shan State to India
                1 bomber moved from Shan State to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 :  3/6 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  2/6 hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  4/9 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  4/11 hits
                        UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 :  2/5 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 artillery in India, round 3 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser and 5 transports moved from 38 Sea Zone to 39 Sea Zone
                3 fighters moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                2 fighters moved from Szechwan to French Indo China
                2 tactical_bombers moved from Szechwan to French Indo China
                1 bomber moved from Yunnan to Kwangtung
                1 bomber moved from India to Kwangtung
                2 tactical_bombers moved from India to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
                Japanese collect 26 PUs (6 lost to blockades); end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_40234.0_Jap8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Korea to Japan
                3 bombers moved from Midway to Japan
                1 fighter moved from Midway to Japan
                4 fighters and 1 tactical_bomber moved from Korea to Japan
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 battleship, 4 carriers, 2 cruisers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Normandy Bordeaux to Southern France
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France

    triplea_40234.0_Ame8.tsvg

  • '19

    Just to make sure, no scramble sz 6?

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