Sovietschat (no bid) vs Ichado

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Eastern Poland to Western Ukraine
                2 fighters moved from Romania to Western Ukraine
                1 bomber moved from Germany to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 armour moved from Southern Italy to Southern France
                3 infantry moved from Northern Italy to Southern France
                1 fighter moved from 97 Sea Zone to Egypt
                1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 bomber in Holland Belgium, round 3 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Ukraine
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 armour and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 3 infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 3 infantry in Southern France, round 3 :  1/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 artillery moved from Romania to Eastern Poland
                2 fighters moved from Western Ukraine to Romania
                1 bomber moved from Holland Belgium to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 factory_minor placed in Egypt
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_40234.0_Ita7.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to 46 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

    triplea_40234.0_ANZ7.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to 46 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_40234.0_ANZ7.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    triplea_40234.0_Fre7.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to 46 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40234.0_Fre7.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans

    triplea_40234.0_Ger8.tsvg

  • '19

    On my end, I have plenty to learn in Europe, you are very stong with GER- Ita, difficult to counter attack and read what you are going to do!

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
                6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                1 submarine moved from 97 Sea Zone to 81 Sea Zone
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 carrier moved from 97 Sea Zone to 81 Sea Zone
                1 cruiser moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 bombers moved from Germany to Archangel
                5 armour moved from Vyborg to Belarus
                2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Bessarabia to Belarus
                9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans

    triplea_40234.0_Ger8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
                6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                1 submarine moved from 97 Sea Zone to 81 Sea Zone
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 carrier moved from 97 Sea Zone to 81 Sea Zone
                1 cruiser moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 bombers moved from Germany to Archangel
                5 armour moved from Vyborg to Belarus
                2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Bessarabia to Belarus
                9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Germans
                Battle in Belarus
                    Germans attack with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys in Belarus, round 2 :  12/36 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers
                    British defend with 1 artillery, 1 fighter and 1 infantry
                        Germans roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 :  4/12 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 fighter owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                2 aaGuns moved from Novgorod to Belarus
                2 bombers moved from Archangel to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Germany to Novgorod
                1 aaGun and 1 infantry moved from Germany to Western Germany
                2 infantry moved from Western Germany to France
                4 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in France
                1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,3
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40234.0_Ger8.tsvg

  • '17

    I don’t know if you saw my earlier message…but I was saying I’d play until you had the chance to roll out Japan this turn. You need the satisfaction of earning a victory just as much as anyone else!

    I messed up not landing planes in range of japan (Hong Kong)…plus it didn’t help that the 3 subs failed to take out the transport at Hawaii. Needed that to give me 1 more turn to get India, then turn back to warmer waters.

    I will concede if/when Japan falls this turn. Well played in advance.

    1 Kamikaze to prevent shore bombardments if you bring a cruiser or battleship…ect.

  • '17

    Well, let me check the board first before conceding; If I think there’s a chance Germany could get Moscow while holding the US back I might play on.

    Let me table that decision first please.

  • '19

    Yes I did see the message, I will wait that I really have Japan first before I take the win!

    I am just surprised you let USSR walked in Japan so easily… If I am not mistaken, I think you wanted to take India swiftly and worry about the rest later.

    In this game, I won the 50-50 battles which helped a lot tho!

    I will but a Kamikake on each warship etc.

  • '19

    Ok, I’ll wait before playing Ussr.

  • '17

    I meant, let me study the board real quick before conceding after japan because I might be able to make it due to already having the Cairo victory city. Of course we’re going to see the Japan battle :)

    Russia won’t get much help from the UK in terms of fighters…but I do know when it’s time to call it quits…so don’t worry about me dragging it on too long.

  • '17

    So, let’s play through…who knows, maybe your pilots throw a whiff the first round on japan and it’s barely held by 1 fighter left.

    But still, I think I might be able to push Russia back and maybe get Moscow before it’s too late. That’s what I mean, have to see.

  • '19

    No problems  :-)

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    triplea_40234.0_Rus8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Russia
                2 fighters moved from Western Ukraine to Russia
                11 infantry moved from Bryansk to Russia
                3 armour moved from Bryansk to Russia
                9 artilleries and 1 mech_infantry moved from Bryansk to Russia
                2 mech_infantrys moved from Ukraine to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_40234.0_Rus8.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese

    triplea_40234.0_Jap8.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Malaya to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
                2 fighters moved from Kwangsi to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                2 fighters moved from 38 Sea Zone to India
                2 tactical_bombers moved from 38 Sea Zone to India
                1 tactical_bomber moved from Shan State to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                1 bomber moved from Shan State to India
                1 bomber moved from Shan State to Yunnan

    triplea_40234.0_Jap8.tsvg

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