0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
Sovietschat (no bid) vs Ichado
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Your UK1 attack against the 2 inf went bad for you too.
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I agree lol, was so surprised you kill two planes, should have had 2 hit on 3 dices 1 at 4 and 1 at 3…
I believe Japan has the power to take India if it wants, I just wanted you to risk planes and I hope it will play in my favor :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 3 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Shensi
Chinese undo move 4.
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Burma
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 3 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Shensi
Chinese undo move 4.
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British repair damage of 11x factory_major; Remaining resources: 25 PUs;
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Burma
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
2 artilleries and 3 infantry moved from India to West India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Egypt to Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
7 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,3,6,6,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour and 2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour and 2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 4 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 5 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 6 : 2/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 97 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from 104 Sea Zone to GibraltarPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
I meant a naval base at Hainan. I put an airbase there by accident. Could you please edit that? If I wanted an airbase, it would have been placed on FIC of course where it could do good for the land and sea. I just realized I messed that up when I did Italy’s turn. This accident wouldn’t have occurred on a table top board. I wanted a naval base to ensure India’s capture…big investment to knock them out of the war on round 4.
Also, either do any edits you want or completely re-do re-do your UK Europe / UK Pacific turn (same purchases of course, same moves for UK Europe) if you determine that the naval base would have made you want to move your troops differently.
Of course any dice rolling should not be done unless the naval base caused you to want to attack something in the pacific that you otherwise wouldn’t have done.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 49 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 airfield
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 58 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 49 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 airfield
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
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I edited the naval base, and I left my troops like it was ! :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco





