Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSovietschat (no bid) vs Ichado
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Well I would like you to keep my sub in the battle, at least I have a small chance of defending my tranny! I really thought you subs were going in Philippine to bolster your fleet!
If you want to take a shot at India, you are more than welcome! I was a bit reluctant moving my troops in Burma, but they will be in good position to either retreat or pressure yunnan- shan state!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 4 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Bryansk to RussiaPlace Units - Russians
7 artilleries placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
Ok, technically not going for India this turn.
I’m going to attack the UK troops at Burma and the UK troops at Yunnan using every ground and most of my air available. Sending a few more fighters to Japan for defense.
So, technically this turn, then the next one to get India. I think I’ll have a good chance of capturing and then holding it. We’ll see.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 4 SuicideAttackTokens; 32 PUs;
Japanese buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from French Indo China to Burma
2 tactical_bombers moved from Kwangtung to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 battleships moved from 35 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 4 SuicideAttackTokens; 32 PUs;
Japanese buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from French Indo China to Burma
2 tactical_bombers moved from Kwangtung to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 battleships moved from 35 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 3 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 4 : 0/3 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 5 : 2/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 3 fighters
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 3 fighters in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 3 artilleries and 5 infantry
Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 6/17 hits
UK_Pacific roll dice for 3 artilleries and 5 infantry in Burma, round 2 : 3/8 hits
3 infantry owned by the Japanese, 3 artilleries owned by the British and 5 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 3 artilleries and 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
3 carriers, 1 cruiser and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
3 tactical_bombers moved from Burma to Shan State
2 bombers moved from Burma to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in Kwangtung
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 22 PUs (8 lost to blockades); end with 23 PUs total -
SNAKE EYES!!! :( :(
I hope you win this win!
Demoralized here…I needed to sink that transport at SZ26.
Small battle, but it’s an important victory for you.
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win this game (I meant).
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You should have that battle, but you know I always get the submarine to hit ones couple times even if the odds are well higher on the opponent,
Now, I have to choose, either I keep pressuring Japan or I attack Philippine and go hunt you in India !!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from Western United States to Midway
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
2 infantry placed in Kiangsi
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Szechwan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone -
There’s a combat in sz 98, I forgot there was an airbase… lol. I will reedit your boat, ec like the battle was never made!
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If you posted earlier like after China, then you could just reload it.
Yeah, I would have scrambled of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from Western United States to Midway
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
2 infantry placed in Kiangsi
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Szechwan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUsPurchase Units - British
British repair damage of 2x airfield; Remaining resources: 26 PUs;
British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - British
1 bomber moved from 98 Sea Zone to Persia
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 2 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
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I will play through to give you the satisfaction of taking Japan. I needed to win that sea battle at SZ26 to give myself 1 more turn to get more planes back…but the last turn I could have landed more on Hong Kong.
I think the odds are 90%. Use 1 Kamikazee to prevent shore bombardments.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Romania to Western Ukraine
1 bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 armour moved from Southern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 fighter moved from 97 Sea Zone to Egypt
1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone





