23237ae8-2e28-4b73-8bb8-26f0fe7d4b80-dawg-40-v-mike-g40-start-round-5-Russia-10.tsvg
Sovietschat (no bid) vs Ichado
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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I assume France has nothing to use?
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That’s right :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter moved from Romania to Egypt
2 tactical_bombers moved from Romania to Egypt
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
2 bombers moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Libya to Tobruk
Italians take Tobruk from French
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter moved from Romania to Egypt
2 tactical_bombers moved from Romania to Egypt
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
2 bombers moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Libya to Tobruk
Italians take Tobruk from French
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/9 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 1/9 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Belarus to Germany
5 armour moved from Novgorod to Vyborg
3 mech_infantrys moved from Poland to Novgorod
3 armour moved from Poland to Novgorod
1 aaGun moved from Romania to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Poland to Germany
1 fighter moved from Archangel to Germany
1 tactical_bomber moved from Archangel to Germany
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Greece
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter, 6 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Looking ahead to Japan’s turn…I’m going to take a shot of my 2 subs at your 3 subs and 1 transport at SZ 26 (Hawaii).
Submerge or fight?
If fighting and the dice starts to go my way, submerge if only 1 US sub left or fight till the end. My goal in the battle is to sink the US transport at SZ26.
Also, I feel like I’m being baited to go after India again. You came forward into position for an attack. Hmm…
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Well I would like you to keep my sub in the battle, at least I have a small chance of defending my tranny! I really thought you subs were going in Philippine to bolster your fleet!
If you want to take a shot at India, you are more than welcome! I was a bit reluctant moving my troops in Burma, but they will be in good position to either retreat or pressure yunnan- shan state!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 4 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Bryansk to RussiaPlace Units - Russians
7 artilleries placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
Ok, technically not going for India this turn.
I’m going to attack the UK troops at Burma and the UK troops at Yunnan using every ground and most of my air available. Sending a few more fighters to Japan for defense.
So, technically this turn, then the next one to get India. I think I’ll have a good chance of capturing and then holding it. We’ll see.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 4 SuicideAttackTokens; 32 PUs;
Japanese buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from French Indo China to Burma
2 tactical_bombers moved from Kwangtung to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 battleships moved from 35 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 4 SuicideAttackTokens; 32 PUs;
Japanese buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from French Indo China to Burma
2 tactical_bombers moved from Kwangtung to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 battleships moved from 35 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 3 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 4 : 0/3 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 5 : 2/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 3 fighters
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 3 fighters in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 3 artilleries and 5 infantry
Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 6/17 hits
UK_Pacific roll dice for 3 artilleries and 5 infantry in Burma, round 2 : 3/8 hits
3 infantry owned by the Japanese, 3 artilleries owned by the British and 5 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 3 artilleries and 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
3 carriers, 1 cruiser and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
3 tactical_bombers moved from Burma to Shan State
2 bombers moved from Burma to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in Kwangtung
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 22 PUs (8 lost to blockades); end with 23 PUs total -
SNAKE EYES!!! :( :(
I hope you win this win!
Demoralized here…I needed to sink that transport at SZ26.
Small battle, but it’s an important victory for you.
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win this game (I meant).
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You should have that battle, but you know I always get the submarine to hit ones couple times even if the odds are well higher on the opponent,
Now, I have to choose, either I keep pressuring Japan or I attack Philippine and go hunt you in India !!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from Western United States to Midway
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Yunnan





