Sovietschat (no bid) vs Ichado

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    2 fighters owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Korea to Caroline Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_40234.0_Ame5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    triplea_40234.0_Chi5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Jehol

    Place Units - Chinese
                5 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_40234.0_Chi5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from West India to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    triplea_40234.0_Bri5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    2 fighters owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Korea to Caroline Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Jehol

    Place Units - Chinese
                5 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from West India to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 artilleries, 1 harbour and 4 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  3/6 hits
                        Germans roll dice for 3 artilleries and 4 infantry in Egypt, round 2 :  2/7 hits
                        1 fighter owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  3/4 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Egypt, round 3 :  0/4 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Egypt, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for British: 2 fighters and 1 infantry

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from French West Africa to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from India to Burma
                1 mech_infantry moved from West India to Burma
                2 artilleries and 3 infantry moved from West India to India
                1 infantry moved from West India to India

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,6,4,1,1,1
                British collect 28 PUs (3 lost to blockades); end with 28 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_40234.0_UK_5.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians

    triplea_40234.0_Ita5.tsvg

  • '17

    Wow, I thought you wouldn’t have messed around with Gibraltar and landed all 4 ground units!

    Good for Italy here!

  • '17

    Nice Kill on Cairo too. Prevents me from adding an IC there. Germany might have to invest in one at Greece…ugg…

    I hope the UK air loss ultimately hurts :)

    Good games against you! Always.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Alexandria to 81 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Alexandria to Romania
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 fighter moved from Southern Italy to Romania

    triplea_40234.0_Ita5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Alexandria to 81 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Alexandria to Romania
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 fighter moved from Southern Italy to Romania

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Romania
                    Italians attack with 1 bomber, 1 fighter and 4 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 2 :  0/6 hits
                        Russians roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 3 :  1/6 hits
                        Russians roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Yugoslavia
                1 bomber moved from Romania to Greece
                1 fighter moved from Romania to Greece
                1 fighter moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 artillery placed in Northern Italy
                Italians undo move 2.
                Italians undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_40234.0_Ita5.tsvg

  • '19

    Yes, we always play good games against each other  :-) You are a very difficult and  challenging player !!

    Was a bit disappointed for the loss in Gil, but I wanted to remove a bit of income to GER, I hope it won’t bite me too much later tho…

    Well for Cairo, I really thought you would have come in India with Japan, so I would have no choice to use my plane there instead of Cairo.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese

    triplea_40234.0_ANZ5.tsvg

  • '17

    You won that coin toss battle at Romania.

    I have a chance to hit Belarus…think it’s around 72-75%, which to me is still not good odds. I have to hit it.

    No clue yet what I’m going to do with Japan right now.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Sumatra
                Battle in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Caroline Islands
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_40234.0_ANZ5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Libya to Tunisia

    triplea_40234.0_Fre5.tsvg

  • '17

    I think you might get this game…looking promising for you. If Belarus dice each side goes close to Low Luck dice…then I think Europe will be a problem for the allies. If not, than I think you might earn a victory.

    I made some wrong moves with Japan…need to really re-think my objectives and how to get them. I’m going to get better at my J1 attacks.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Sumatra
                Battle in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Caroline Islands
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Libya to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 1 infantry
                    Germans defend with 1 infantry
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Tunisia, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Tunisia, round 5 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_40234.0_Fre5.tsvg

  • '19

    I think Europe, like you say will probably decide on that battle in Belarus,

    I think you went too close to the sun with Japan, but I agree, it is difficult to play Japan with a J1 if I do a KJF.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                9 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 fighters and 1 tactical_bomber moved from Poland to Belarus
                2 bombers moved from Germany to Belarus
                2 tactical_bombers moved from Bulgaria to Belarus
                1 fighter moved from Bulgaria to Belarus
                1 tactical_bomber moved from Greece to Eastern Poland
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Greece to Egypt
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from French
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland

    triplea_40234.0_Ger6.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians

    triplea_40234.0_Rus6.tsvg

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