in this version you get to keep your tokens until you role a tech
Sovietschat (no bid) vs Ichado
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Despite the Cairo situation with the planes only getting 1 hit, you just had a nice victory in Romania though…no AAA hits (which is of course unlikely), and killed those tanks. 32 TUV score was definitely something to be happy about.
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Well I am happy I won the battle, I had 52% and I told myself, If I don’t take the chance, I’ll have to start retreating with Russia and you would just start crushing me in Russia, these 8 tanks had to go… I took a risk and I am glad in went my way this time :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Java
Battle in Celebes
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Korea to Caroline IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to JeholPlace Units - Chinese
5 infantry placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from West India to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Java
Battle in Celebes
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Korea to Caroline IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to JeholPlace Units - Chinese
5 infantry placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from West India to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 harbour and 4 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits
Germans roll dice for 3 artilleries and 4 infantry in Egypt, round 2 : 2/7 hits
1 fighter owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/4 hits
Germans roll dice for 3 artilleries and 1 infantry in Egypt, round 3 : 0/4 hits
1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for British: 2 fighters and 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
2 artilleries and 3 infantry moved from West India to India
1 infantry moved from West India to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,6,4,1,1,1
British collect 28 PUs (3 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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Wow, I thought you wouldn’t have messed around with Gibraltar and landed all 4 ground units!
Good for Italy here!
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Nice Kill on Cairo too. Prevents me from adding an IC there. Germany might have to invest in one at Greece…ugg…
I hope the UK air loss ultimately hurts :)
Good games against you! Always.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Romania
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Romania
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Romania
Italians attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 2 : 0/6 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 3 : 1/6 hits
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from Romania to Greece
1 fighter moved from Romania to Greece
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Yes, we always play good games against each other :-) You are a very difficult and challenging player !!
Was a bit disappointed for the loss in Gil, but I wanted to remove a bit of income to GER, I hope it won’t bite me too much later tho…
Well for Cairo, I really thought you would have come in India with Japan, so I would have no choice to use my plane there instead of Cairo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese -
You won that coin toss battle at Romania.
I have a chance to hit Belarus…think it’s around 72-75%, which to me is still not good odds. I have to hit it.
No clue yet what I’m going to do with Japan right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in KiangsuNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tunisia -
I think you might get this game…looking promising for you. If Belarus dice each side goes close to Low Luck dice…then I think Europe will be a problem for the allies. If not, than I think you might earn a victory.
I made some wrong moves with Japan…need to really re-think my objectives and how to get them. I’m going to get better at my J1 attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in KiangsuNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Libya to TunisiaCombat - French
Battle in Tunisia
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 infantry owned by the French lost in Tunisia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French





