Sovietschat (no bid) vs Ichado

  • '17

    I’m bringing enough stuff to SZ98 to assume you wouldn’t have wanted to scramble? If you did, we could re-roll a sea battle.

    I brought:

    1 carrier (can soak 2 hits)
    1 cruiser
    1 destroyer
    1 fighter
    2 tac. bombers

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                10 armour, 9 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Novgorod
                8 armour and 1 mech_infantry moved from Germany to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter and 1 tactical_bomber moved from Poland to Romania
                1 infantry moved from Algeria to Tunisia
                      Germans take Tunisia from French
                3 artilleries moved from Southern Italy to 95 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries moved from 98 Sea Zone to Egypt
                3 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                2 bombers moved from Germany to Romania
                1 infantry moved from Finland to Karelia
                2 infantry moved from Finland to Vyborg
                1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 fighter moved from Southern Italy to Romania
                1 fighter moved from Southern Italy to Romania
                1 tactical_bomber moved from Alexandria to 98 Sea Zone

    Combat - Germans
                Battle in Egypt
                    Germans attack with 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 3 fighters and 1 harbour
                        Germans roll dice for 1 cruiser in Egypt, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Egypt, round 2 :  3/11 hits
                        British roll dice for 3 fighters in Egypt, round 2 :  1/3 hits
                        3 fighters owned by the British and 1 infantry owned by the Germans lost in Egypt
                    Germans win, taking Egypt from British with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 fighters
                Battle in Romania
                    Germans attack with 8 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 armour, 2 artilleries and 2 mech_infantrys
                        Germans roll dice for 8 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 :  5/16 hits
                        Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 :  2/6 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Romania
                        Germans roll dice for 8 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Romania, round 3 :  8/14 hits
                        Russians roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 8 armour, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 armour, 2 artilleries and 2 mech_infantrys
                Battle in Novgorod
                    Germans attack with 10 armour, 9 artilleries, 21 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 10 armour, 9 artilleries, 21 infantry and 1 mech_infantry in Novgorod, round 2 :  11/41 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 10 armour, 9 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Baltic States to Novgorod
                1 aaGun and 1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                3 fighters moved from Romania to Poland
                1 tactical_bomber moved from Romania to Poland
                1 aaGun moved from Northern Italy to Yugoslavia
                2 bombers moved from Romania to Germany
                2 aaGuns moved from Western Germany to Germany
                1 fighter moved from 98 Sea Zone to Bulgaria
                2 tactical_bombers moved from 98 Sea Zone to Bulgaria
                1 tactical_bomber moved from Egypt to Greece
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Greece

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40234.0_Ger5.tsvg

  • '17

    Based on the outcome of the dice at Cairo, (UK fighters only rolled 1/3 hits on the land battle), it’s in your interest to opt for a re-roll sea battle. Perhaps they throw 3 hits 1st round and Germany’s sea units/planes throw a whiff, then you have a chance to win the sea battle and keep Cairo.

    It’s not game over for me if I were to lose that scenario. It would be a huge setback on the investment made, but in this game, I think Japan has the chance to create attention.

    It’s my fault for not asking first if you wanted to scramble. This is a PBEM game; which means I need to have some patience.

  • '19

    HI Icha,

    You are correct, it is a patiente game and you have to wait the answer for a scramble for a yes- no. That being said, I trust you 100% and I know you are doing things right!

    I did not want to scramble anyway, I wanted you to attack Cairo, I just wanted maybe to hit at least 2 hits at 4 but oh well  :-)

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Manchuria to Jehol
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 4 mech_infantrys moved from Ukraine to Romania
                2 artilleries moved from Bessarabia to Romania
                3 fighters moved from Belarus to Romania
                1 tactical_bomber moved from Belarus to Romania
                1 artillery moved from Belarus to Eastern Poland

    triplea_40234.0_Rus5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Manchuria to Jehol
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 4 mech_infantrys moved from Ukraine to Romania
                2 artilleries moved from Bessarabia to Romania
                3 fighters moved from Belarus to Romania
                1 tactical_bomber moved from Belarus to Romania
                1 artillery moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 2 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 8 armour and 1 infantry
                        AA fire in Romania :  0/3 hits
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  7/11 hits
                        Germans roll dice for 1 aaGun, 8 armour and 1 infantry in Romania, round 2 :  5/9 hits
                        4 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Romania
                        Russians roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Romania, round 3 :  3/6 hits
                        Germans roll dice for 3 armour in Romania, round 3 :  1/3 hits
                        1 artillery owned by the Russians and 3 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 aaGun, 8 armour and 1 infantry
                    Casualties for Russians: 2 artilleries and 4 mech_infantrys
                Battle in Jehol
                    Russians attack with 11 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 11 infantry in Jehol, round 2 :  6/11 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                    Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Romania to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    triplea_40234.0_Rus5.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese

    triplea_40234.0_Jap5.tsvg

  • '17

    Ok…thanks. I just thought for a moment I jumped the gun on the SZ98 and Cairo battle. Battle calc had a sea battle were you to have scrambled at 99%, but I’d have lost some valuable stuff.

    I understand your point about wanting to kill more ground units…cause that’s what you actually hold the land with.

    I’m sorry the pilots missed 2/3.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_major; Remaining resources: 4 SuicideAttackTokens; 47 PUs;
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                2 bombers and 1 fighter moved from Anhwe to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Japan to 35 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from Java to 35 Sea Zone
                2 artilleries and 1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Yunnan
                1 armour moved from Kwangtung to Kiangsi
                1 armour moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kwangtung to Kwangsi

    triplea_40234.0_Jap5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_major; Remaining resources: 4 SuicideAttackTokens; 47 PUs;
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                2 bombers and 1 fighter moved from Anhwe to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Japan to 35 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from Java to 35 Sea Zone
                2 artilleries and 1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Yunnan
                1 armour moved from Kwangtung to Kiangsi
                1 armour moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 6 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 :  3/7 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in Yunnan, round 3 :  4/8 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 artillery and 6 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to French Indo China
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Hunan to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
                EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40234.0_Jap5.tsvg

  • '17

    Despite the Cairo situation with the planes only getting 1 hit, you just had a nice victory in Romania though…no AAA hits (which is of course unlikely), and killed those tanks. 32 TUV score was definitely something to be happy about.

  • '19

    Well I am happy I won the battle, I had 52% and I told myself, If I don’t take the chance, I’ll have to start retreating with Russia and you would just start crushing me in Russia, these 8 tanks had to go… I took a risk and I am glad in went my way this time  :-)

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    triplea_40234.0_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    2 fighters owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Korea to Caroline Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_40234.0_Ame5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    triplea_40234.0_Chi5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Jehol

    Place Units - Chinese
                5 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_40234.0_Chi5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from West India to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    triplea_40234.0_Bri5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Java from Japanese, taking Celebes from Japanese, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    2 fighters owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Korea to Caroline Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Jehol

    Place Units - Chinese
                5 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from West India to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 artilleries, 1 harbour and 4 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  3/6 hits
                        Germans roll dice for 3 artilleries and 4 infantry in Egypt, round 2 :  2/7 hits
                        1 fighter owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  3/4 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Egypt, round 3 :  0/4 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Egypt, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for British: 2 fighters and 1 infantry

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from French West Africa to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from India to Burma
                1 mech_infantry moved from West India to Burma
                2 artilleries and 3 infantry moved from West India to India
                1 infantry moved from West India to India

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,6,4,1,1,1
                British collect 28 PUs (3 lost to blockades); end with 28 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_40234.0_UK_5.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians

    triplea_40234.0_Ita5.tsvg

  • '17

    Wow, I thought you wouldn’t have messed around with Gibraltar and landed all 4 ground units!

    Good for Italy here!

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