here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Sovietschat (no bid) vs Ichado
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Ok no problems!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caroline Islands to Japan
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caroline Islands to Japan
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,1
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/4 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Japan to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South AfricaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 fighter moved from United Kingdom to French West Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caroline Islands to Japan
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,1
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/4 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Japan to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South AfricaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to French West AfricaNon Combat Move - British
2 artilleries moved from India to West India
1 infantry moved from India to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to PersiaPlace Units - British
2 fighters and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Alexandria to 98 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia -
Scramble SZ98?
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No scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Alexandria to 98 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 2 armour and 2 infantry
French defend with 1 infantry; British defend with 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 tactical_bomber
Italians roll dice for 2 armour and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour in Egypt, round 3 : 1/2 hits
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 1/5 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits
British roll dice for 3 fighters and 1 tactical_bomber in Egypt, round 4 : 3/4 hits
1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for French: 1 infantry
Casualties for Italians: 2 armour and 2 infantry
Casualties for British: 1 armour and 1 tactical_bomberNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Alexandria
1 bomber moved from 98 Sea Zone to Alexandria
1 aaGun and 1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Libya -
I assume you didn’t want to move anything else except maybe the sub-sahara lone infantry? I moved it on non-combat for you…edit if back if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Tobruk to LibyaNon Combat Move - French
1 infantry moved from French West Africa to NigeriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
10 armour, 9 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Novgorod
8 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Poland to Romania
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
3 artilleries moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Germany to Romania
1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 tactical_bomber moved from Alexandria to 98 Sea Zone -
I’m bringing enough stuff to SZ98 to assume you wouldn’t have wanted to scramble? If you did, we could re-roll a sea battle.
I brought:
1 carrier (can soak 2 hits)
1 cruiser
1 destroyer
1 fighter
2 tac. bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
10 armour, 9 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Novgorod
8 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Poland to Romania
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
3 artilleries moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Germany to Romania
1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 tactical_bomber moved from Alexandria to 98 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
British defend with 1 airfield, 3 fighters and 1 harbour
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Egypt, round 2 : 3/11 hits
British roll dice for 3 fighters in Egypt, round 2 : 1/3 hits
3 fighters owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for British: 3 fighters
Battle in Romania
Germans attack with 8 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries and 2 mech_infantrys
Germans roll dice for 8 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 5/16 hits
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Romania
Germans roll dice for 8 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Romania, round 3 : 8/14 hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 8 armour, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 2 artilleries and 2 mech_infantrys
Battle in Novgorod
Germans attack with 10 armour, 9 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 armour, 9 artilleries, 21 infantry and 1 mech_infantry in Novgorod, round 2 : 11/41 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour, 9 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
1 aaGun and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
3 fighters moved from Romania to Poland
1 tactical_bomber moved from Romania to Poland
1 aaGun moved from Northern Italy to Yugoslavia
2 bombers moved from Romania to Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from 98 Sea Zone to Bulgaria
2 tactical_bombers moved from 98 Sea Zone to Bulgaria
1 tactical_bomber moved from Egypt to Greece
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to GreecePlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Based on the outcome of the dice at Cairo, (UK fighters only rolled 1/3 hits on the land battle), it’s in your interest to opt for a re-roll sea battle. Perhaps they throw 3 hits 1st round and Germany’s sea units/planes throw a whiff, then you have a chance to win the sea battle and keep Cairo.
It’s not game over for me if I were to lose that scenario. It would be a huge setback on the investment made, but in this game, I think Japan has the chance to create attention.
It’s my fault for not asking first if you wanted to scramble. This is a PBEM game; which means I need to have some patience.
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HI Icha,
You are correct, it is a patiente game and you have to wait the answer for a scramble for a yes- no. That being said, I trust you 100% and I know you are doing things right!
I did not want to scramble anyway, I wanted you to attack Cairo, I just wanted maybe to hit at least 2 hits at 4 but oh well :-)





