Can I edit the french troop in Alexandria?
Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
8 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 8 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 4 bombers, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 10 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
retreated to Ukraine
Russians win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for Russians: 1 armour, 10 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Bessarabia to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 infantry moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Germany
1 artillery placed in Western Germany
1 artillery placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 4.
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Ukraine
1 armour and 6 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 armour, 6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 artillery moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Amur
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Jehol
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Kwangtung to Philippines
1 fighter moved from Kwangsi to Jehol
4 fighters and 4 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western GermanyCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 marine
1 fighter owned by the Americans retreated
Battle in Hawaiian Islands
Battle in MidwayNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
7 artilleries and 3 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6,2,1,2,4
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 artillery and 2 infantry moved from Egypt to Alexandria
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Germany
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 fighter
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 3 infantry placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 bombers
EDIT: Adding units owned by British to India: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - British
British collect 48 PUs; end with 49 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from British
1 armour moved from Morocco to Algeria
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
2 fighters could not land in 54 Sea Zone and were removedPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 armour, 4 bombers, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
4 infantry moved from Karelia to Finland
1 fighter moved from Germany to FinlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 2 armour, 8 artilleries, 4 bombers, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 2 armour, 2 fighters and 15 infantry; British defend with 2 fighters and 1 tactical_bomber
2 armour owned by the Germans retreated to Belarus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Germans: 8 artilleries, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour and 15 infantry
Battle in Finland
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
4 aaGuns moved from Western Ukraine to Ukraine
4 bombers moved from Bryansk to Novgorod
1 fighter moved from Finland to Karelia
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Manchuria to Amur
1 armour moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 2 armour, 1 artillery and 1 infantry
retreated to Belarus
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
3 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 7 infantry moved from Jehol to Manchuria
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 fighters moved from 20 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to 33 Sea Zone
2 bombers moved from Philippines to Caroline IslandsCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kiangsi to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Jehol to Kwangtung
1 fighter moved from Manchuria to JapanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Japanese undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to NorwayPlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 armour placed in Norway
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 49 PUs;
British buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 armour moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Syria to Iraq
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from India to Hunan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Hunan
British attack with 2 bombers, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 3 armour, 1 artillery, 5 fighters and 6 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Western Germany from Germans with 3 armour, 1 artillery, 5 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Norway
2 fighters moved from Kwangsi to Yunnan
2 bombers and 1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to EgyptPlace Units - British
3 armour placed in Normandy Bordeaux
1 bomber and 1 fighter placed in United Kingdom
3 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Rostov
2 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 harbour and 3 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Novgorod
1 bomber moved from Gibraltar to Algeria
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 fighter moved from Normandy Bordeaux to Western GermanyNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber moved from Germany to Western Germany
4 bombers moved from Novgorod to Western Germany
1 fighter moved from Karelia to Germany
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Germany
Germans attack with 3 artilleries, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Western Germany from British with 3 artilleries, 5 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for French: 1 fighter
Casualties for Germans: 2 infantry
Casualties for British: 3 armour, 1 artillery and 5 infantryNon Combat Move - Germans
5 bombers moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
7 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs