@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Bryansk from Germans
1 infantry moved from Russia to Bryansk
6 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 6 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 6 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 1 armour
Russians win, taking Rostov from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 armour and 4 infantry placed in Russia
Russians undo move 1.
3 armour placed in Russia
2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,6,6,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to JeholCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 armour, 3 artilleries, 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 infantry, 2 submarines, 2 tactical_bombers and 5 transports
ANZAC defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 112
Casualties for ANZAC: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from 54 Sea Zone to Philippines
1 fighter moved from Korea to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Southern France
5 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Southern France
British attack with 3 armour, 1 bomber and 3 fighters
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kwangtung
British attack with 5 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
retreated to Kwangtung
Japanese win with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for British: 5 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 4 artilleries and 5 infantryNon Combat Move - British
2 bombers and 1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
4 mech_infantrys moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Algeria to Rostov
2 fighters moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Algeria to 92 Sea Zone
1 armour and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Battle in Rostov
Italians attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
Russians defend with 3 armour and 1 mech_infantry; British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
2 bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Southern France to Southern Italy
1 armour and 2 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 4 infantry and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,6,4,4,3,4,5,2,4,2,1,5,3,6,2,4,3,3,6,5,2,2,1,4,4,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Germany to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Germany to Bryansk
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
3 bombers moved from Germany to Karelia
2 infantry moved from Western Germany to Denmark
2 fighters and 1 tactical_bomber moved from Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from BritishCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Americans defend with 3 armour
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 3 armour
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Volgograd to Rostov
2 aaGuns moved from Ukraine to Rostov
1 bomber moved from Bryansk to Rostov
3 bombers moved from Karelia to Novgorod
1 fighter moved from Germany to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
2 fighters moved from Denmark to Germany
1 tactical_bomber moved from Denmark to GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
6 artilleries and 3 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 armour moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 3 armour and 2 fighters
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Russians
2 fighters moved from Volgograd to RussiaPlace Units - Russians
3 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
6 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 5 transports
ANZAC defend with 3 submarines
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 marine
Casualties for Japanese: 3 artilleries, 1 fighter and 6 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 bombers moved from Kwangsi to Kwangtung
4 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 armour, 2 artilleries, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 infantry, 1 marine and 3 transports moved from 31 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Finland
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Marshall IslandsNon Combat Move - Americans
1 fighter moved from Finland to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 armour and 1 infantry placed in Norway
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from India to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to DenmarkCombat - British
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Denmark
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 fighter moved from Caucasus to VolgogradPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Volgograd
2 bombers and 2 fighters moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Volgograd
Italians attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 1 armour and 1 factory_minor; British defend with 1 fighter
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery
Casualties for Russians: 1 armour
Casualties for British: 1 fighterNon Combat Move - Italians
2 bombers moved from Volgograd to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 mech_infantry placed in Northern Italy
1 bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 bombers moved from Rostov to Belarus
3 bombers moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
1 fighter moved from Germany to Belarus
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Denmark from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 5 bombers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 artilleries and 3 infantry
Germans win, taking Belarus from Russians with 1 armour, 5 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry
Casualties for Russians: 6 artilleries and 3 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Denmark to Western Germany
1 fighter moved from Western Germany to Germany
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
5 bombers moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to NovgorodPlace Units - Germans
1 factory_minor placed in Caucasus
3 infantry placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 transports moved from 62 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
4 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Suiyuyan to Anhwe
1 fighter moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 tactical_bomber placed in Japan
1 artillery placed in New South Wales
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 infantry, 1 marine and 3 transports moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Norway to FinlandCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Holland Belgium to 112 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Norway
1 fighter placed in 112 Sea Zone
1 factory_minor placed in Finland
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to Kansu
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs





