@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to Kansu
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 5 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
1 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
2 mech_infantrys moved from Libya to Alexandria
1 artillery and 3 infantry moved from Libya to Tunisia
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 fighter moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Caucasus
1 bomber moved from United Kingdom to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from India to BurmaCombat - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 5 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
1 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
2 mech_infantrys moved from Libya to Alexandria
1 artillery and 3 infantry moved from Libya to Tunisia
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 fighter moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Caucasus
1 bomber moved from United Kingdom to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from India to BurmaCombat - British
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Southern France
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Western Germany
British attack with 3 armour, 6 fighters and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Italians defend with 1 fighter and 1 tactical_bomber
British win, taking Western Germany from Germans with 3 armour and 5 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
Casualties for British: 1 fighter and 5 infantry
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tunisia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Kweichow to Yunnan
1 fighter moved from Egypt to Iraq
1 bomber moved from 95 Sea Zone to TobrukPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Tobruk: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Iraq
1 carrier placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
British undo move 2.
1 carrier placed in 81 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 fighters moved from Rostov to Bryansk
1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
2 bombers moved from Yugoslavia to Western Germany
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Germany
Italians attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for British: 3 armour
Battle in Bryansk
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 aaGun moved from Yugoslavia to Northern Italy
2 bombers moved from Western Germany to Northern Italy
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 fighter and 3 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Norway
2 bombers moved from Novgorod to Holland Belgium
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from Novgorod to SmolenskCombat - Germans
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 infantry moved from Germany to Western Germany
1 bomber moved from Smolensk to Novgorod
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 armour moved from Belarus to Rostov
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in France
1 armour and 2 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 15 infantry moved from Amur to BuryatiaPlace Units - Russians
2 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 bombers moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry and 1 mech_infantry
retreated to Kweichow
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in New Zealand
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking New Zealand from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 bombers moved from Kweichow to Kwangtung
1 armour moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Anhwe to Chahar
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 1 infantry, 6 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Manchuria
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Shantung
1 infantry placed in Shantung
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in New South Wales
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 3 destroyers, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 63 Sea Zone to New Zealand
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 3 destroyers, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 63 Sea Zone to New Zealand
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Denmark
Battle in 63 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 3 transports
Japanese defend with 1 transport
Americans win, taking Denmark from Germans, taking 63 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 marines
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking New Zealand from Japanese with 1 armour, 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 armour moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
3 infantry placed in Finland
3 armour and 1 harbour placed in Norway
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kansu to Shensi
1 artillery and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 armour moved from Algeria to Morocco
British take Morocco from Italians
1 bomber moved from Tobruk to Gibraltar
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Morocco to AlgeriaCombat - British
Battle in Gibraltar
British attack with 1 bomber and 2 infantry
Italians defend with 2 artilleries and 1 harbour
British win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Germany
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_major and 5 mech_infantrys
British captures 66PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for British: 3 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 fighters moved from Germany to Norway
2 fighters moved from Germany to 113 Sea Zone
1 bomber moved from Gibraltar to AlgeriaPlace Units - British
1 transport placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Iraq
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 111 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 114 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 fighter moved from Belarus to Germany
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Germany
1 mech_infantry moved from Northern Italy to Denmark
1 bomber moved from Northern Italy to Denmark
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Germany
Italians attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 armour and 1 factory_minor
Italians win, taking Germany from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Denmark
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 artillery
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Italians
1 fighter moved from Germany to Western Germany
1 bomber moved from Germany to Southern Italy
1 bomber moved from Denmark to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Smolensk to NovgorodPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter and 1 mech_infantry placed in Southern Italy
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to EgyptTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Western Germany to Finland
1 bomber moved from Novgorod to Finland
4 bombers moved from Western Germany to Finland
2 infantry moved from Volgograd to Samara
1 armour moved from Rostov to Samara
1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Ukraine to SmolenskCombat - Germans
Battle in Samara
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour, 5 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 7 armour, 1 factory_minor, 2 fighters and 1 mech_infantry
Germans win with 5 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 7 armour, 2 fighters and 1 mech_infantryNon Combat Move - Germans
5 bombers moved from Finland to Novgorod
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Germany to Poland
1 artillery and 5 infantry moved from Western Germany to Germany
1 armour moved from Holland Belgium to Germany
1 infantry moved from France to Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Buryatia to Amur
1 armour and 2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 artilleries and 5 infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
5 armour moved from Russia to Tambov
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Smolensk from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 5 armour
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 5 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Samara to RussiaPlace Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 armour and 6 mech_infantrys moved from Anhwe to Shensi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
6 fighters moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to AnhweCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 bombers and 6 mech_infantrys
Chinese defend with 3 artilleries and 4 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries and 4 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Malaya
Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan StateNon Combat Move - Japanese
6 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
4 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 bombers moved from Shensi to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 armour, 2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
Americans take 62 Sea Zone from Japanese
2 fighters moved from 63 Sea Zone to Victoria
1 armour moved from 62 Sea Zone to Victoria
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
1 artillery moved from 62 Sea Zone to New South Wales
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from New Zealand to 63 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 10 fighters and 2 marines moved from 63 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United States
1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Novgorod
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea ZoneCombat - Americans
Battle in Victoria
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Victoria from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in New South Wales
Battle in Novgorod
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 5 bombers, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans win, taking New South Wales from Japanese, taking Victoria from Americans, taking New Zealand from Americans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 54
Casualties for Germans: 5 bombers
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Americans
1 fighter moved from Novgorod to 115 Sea Zone
2 fighters moved from Victoria to 62 Sea ZonePlace Units - Americans
2 fighters placed in 113 Sea Zone
3 armour placed in Finland
1 fighter placed in Norway
1 armour and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs