Oh sorry, got ahead of myself, but the order still stands when it’s US turn.
Drejemester vs SvendSved
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs;
Russians buy 6 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
2 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to KazakhstanCombat - Russians
Battle in Kansu
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 infantry moved from Tambov to Samara
2 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Baltic States to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
4 fighters and 2 tactical_bombers moved from Eastern Poland to Volgograd
2 infantry moved from Poland to Eastern PolandPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 mech_infantrys placed in Ukraine
Russians undo move 3.
3 mech_infantrys placed in Russia
2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 8 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 12 Sea Zone to 10 Sea Zone
2 battleships moved from 26 Sea Zone to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
13 fighters and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
5 carriers moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from Szechwan to Kazakhstan
1 bomber moved from Szechwan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 artillery, 2 cruisers, 7 destroyers, 3 infantry, 2 marines, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Shan State to Hunan
2 armour moved from Shan State to Kwangsi
3 infantry moved from French Indo China to Kwangsi
8 fighters and 3 tactical_bombers moved from Shan State to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
5 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Japan to KiangsiCombat - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 8 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 12 Sea Zone to 10 Sea Zone
2 battleships moved from 26 Sea Zone to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
13 fighters and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
5 carriers moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from Szechwan to Kazakhstan
1 bomber moved from Szechwan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 artillery, 2 cruisers, 7 destroyers, 3 infantry, 2 marines, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Shan State to Hunan
2 armour moved from Shan State to Kwangsi
3 infantry moved from French Indo China to Kwangsi
8 fighters and 3 tactical_bombers moved from Shan State to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
5 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Japan to KiangsiCombat - Japanese
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kiangsi
Japanese attack with 9 fighters and 5 tactical_bombers
Americans defend with 2 fighters and 2 tactical_bombers
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 fighters and 2 tactical_bombers
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 3 destroyers, 13 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 4 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 10 Sea Zone from Americans with 2 battleships, 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 4 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Casualties for Japanese: 6 carriers, 3 destroyers and 5 fightersNon Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
8 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
2 aaGuns moved from Shan State to Yunnan
1 bomber moved from Persia to West India
2 bombers moved from Kazakhstan to YunnanPlace Units - Japanese
1 transport placed in 62 Sea Zone
5 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 4.
1 bomber and 2 infantry placed in India
1 fighter and 1 tactical_bomber placed in Japan
2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 14 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
17 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
1 mech_infantry moved from Formosa to 20 Sea Zone
5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 1 mech_infantry, 8 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Western Germany to 113 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
2 transports moved from 114 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Romania to Ukraine
2 armour moved from Novgorod to Bryansk
1 infantry moved from Finland to Norway
1 fighter and 2 tactical_bombers moved from Romania to VolgogradCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 8 destroyers
EDIT: Adding units owned by Americans to 20 Sea Zone: 8 destroyers
EDIT: Turning off Edit Mode
Battle in Kwangsi
Americans attack with 17 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 armour, 10 fighters, 3 infantry and 5 tactical_bombers
Americans win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 16 fighters, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 2 armour, 10 fighters, 3 infantry and 5 tactical_bombersNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Kwangsi to 36 Sea ZonePlace Units - Americans
6 armour and 4 infantry placed in Central United States
4 mech_infantrys placed in Eastern United States
2 infantry and 1 mech_infantry placed in Kwangtung
Americans undo move 3.
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 infantry placed in Eastern United States
7 infantry and 1 mech_infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,6,6,6
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
6 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - British
British buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
4 armour, 3 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Southern Italy
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
6 infantry moved from Iraq to Persia
2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western GermanyCombat - British
Battle in 80 Sea Zone
British attack with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Persia
British attack with 1 armour, 1 fighter, 7 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Persia from Japanese with 1 armour, 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern Italy
British attack with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
British captures 3PUs while taking Italians capital
British win, taking Southern Italy from Italians with 6 armour, 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 66
Casualties for British: 3 artilleries and 8 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 fighters moved from Southern Italy to Greece
1 fighter moved from Persia to 80 Sea ZonePlace Units - British
3 armour placed in Iraq
2 fighters and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 54 PUs; end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to PersiaTurn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - French
French buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - French
1 carrier and 1 submarine placed in 93 Sea ZoneTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Russia to Urals
3 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Belarus to Bryansk
3 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Tambov to Samara
1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Kansu to Sikang
1 fighter and 1 tactical_bomber moved from Novosibirsk to Sikang
1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
1 fighter moved from Volgograd to Sikang
1 fighter moved from Volgograd to Shensi
2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Volgograd to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
2 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Kazakhstan to TsinghaiPlace Units - Russians
1 armour placed in Russia
3 mech_infantrys placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 fighter, 8 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from India to West India
1 infantry moved from Szechwan to Sikang
1 bomber moved from West India to Sikang
3 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
1 bomber moved from India to Kwangsi
2 bombers moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Manchuria to Korea
2 artilleries, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 2 infantry, 2 marines, 1 submarine, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New Britain
Battle in New Guinea
Battle in Kwangsi
Japanese attack with 1 bomber and 5 infantry
Americans defend with 1 mech_infantry
Japanese win, taking New Britain from ANZAC, taking New Guinea from ANZAC, taking Kwangsi from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
retreated to Sikang
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Americans defend with 8 destroyers and 1 transport
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Americans: 8 destroyers and 1 transport
Casualties for Japanese: 4 submarines
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese SubmergedNon Combat Move - Japanese
1 aaGun moved from Yunnan to Kwangsi
2 artilleries, 2 infantry and 2 marines moved from 6 Sea Zone to Korea
1 bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Okinawa
1 bomber moved from Kwangsi to Yunnan
2 bombers moved from 20 Sea Zone to YunnanPlace Units - Japanese
1 aaGun and 2 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 fighter, 3 submarines, 2 tactical_bombers and 1 transport placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,6,1,1,1,5,2,5,1,6,2,2,6,1,4,2,6,1,4,6,3,6,6,3,2,3,1,2,1,5,4,3,3,5,2,4
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - British
British buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 infantry and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 79 Sea Zone
UK_Pacific take 79 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour, 6 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
6 armour and 4 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
3 fighters moved from Greece to PersiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in West India
British attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
British win, taking West India from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from West India to 79 Sea Zone
1 tactical_bomber moved from West India to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Persia to PersiaPlace Units - British
1 transport placed in 97 Sea Zone
1 destroyer placed in 81 Sea Zone
1 carrier placed in 81 Sea Zone
1 tactical_bomber placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern PersiaTurn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - French
French buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to 93 Sea ZonePlace Units - French
1 fighter and 1 transport placed in 93 Sea ZoneTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 30
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Kweichow
4 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Russia to Urals
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
6 infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Caucasus to Sikang
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
8 mech_infantrys moved from Volgograd to Sikang
3 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
3 fighters and 2 tactical_bombers moved from Tsinghai to Szechwan
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to BryanskCombat - Russians
Battle in Kweichow
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 3 fighters, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Kweichow to Sikang
3 fighters and 2 tactical_bombers moved from Szechwan to SikangPlace Units - Russians
3 mech_infantrys placed in Volgograd
Russians undo move 1.
3 mech_infantrys placed in Caucasus
2 armour and 1 fighter placed in Volgograd
2 armour placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New Guinea to Dutch New Guinea
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from India to West India
1 bomber moved from Yunnan to West India
3 infantry moved from Yunnan to Szechwan
3 bombers moved from Yunnan to Szechwan
4 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
2 marines moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 battleships and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 artilleries, 8 carriers, 1 cruiser, 8 destroyers, 8 fighters, 2 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 20 Sea Zone to Kwangtung
8 fighters and 4 tactical_bombers moved from 20 Sea Zone to KwangtungCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in Philippines
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British, taking Philippines from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Battle in Szechwan
Japanese attack with 3 bombers and 3 infantry
Russians defend with 3 mech_infantrys
Japanese win, taking Caroline Islands from Americans, taking Szechwan from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 8 carriers, 1 cruiser, 8 destroyers, 3 submarines and 3 transports
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 8 carriers, 1 cruiser, 8 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 3 artilleries, 8 fighters, 6 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Japanese win, taking Kwangtung from Americans with 3 artilleries, 8 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Americans: 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
6 fighters moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Shan State to Burma
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 bombers moved from Szechwan to Kwangsi
1 bomber moved from West India to YunnanPlace Units - Japanese
4 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,2,4,2,5,5,3,1,3,6,3,1,2,3,2,1,5,5,1,1,3,3,3,5
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 30
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 marines, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
5 battleships, 12 carriers, 3 cruisers, 3 destroyers, 5 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 armour and 3 mech_infantrys moved from Caucasus to Sikang
1 fighter and 2 tactical_bombers moved from Volgograd to Sikang
2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from 96 Sea Zone to MaltaCombat - Americans
Battle in Malta
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Malta from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports placed in 10 Sea Zone
2 marines placed in Western United States
1 fighter placed in RomaniaTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,4,4,4,1,2,3,2,2,5,6,2,5,1,4,4,2,4,1,2,2,5,2,2,3,1,2,6,2,1,2,6,4,4,2,3,3,4,6,4,2
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 30
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
5 armour and 5 mech_infantrys moved from Yugoslavia to Bessarabia
1 carrier, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
British take 80 Sea Zone from Japanese
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
3 armour, 6 infantry and 2 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
5 fighters and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 4 armour, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 4 armour, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from West India to 79 Sea Zone
5 fighters moved from West India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 carrier and 1 transport placed in 81 Sea Zone
1 tactical_bomber placed in Egypt
British undo move 3.
1 tactical_bomber placed in 81 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 54 PUs; end with 55 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 64 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 67 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 30
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Eastern Persia to West IndiaTurn Complete - ANZAC