I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Rostov
2 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Western Germany
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Germany to Western Germany
Place Units - Germans
2 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in Western Germany
3 infantry placed in France
2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 4 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 infantry moved from Tambov to Volgograd
3 armour, 2 fighters and 2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Ukraine to Western Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 factory_minor, 4 infantry and 2 mech_infantrys; Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 aaGuns, 4 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Ukraine
1 infantry moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,6,6,5,3,2,1,2,1,4,6
Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Urals to Timguska
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 infantry moved from Siam to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 5 transports moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Manchuria to Korea
2 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in Korea
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Korea from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 5 infantry
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Korea to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
2 armour and 1 mech_infantry moved from Finland to Novgorod
2 artilleries, 2 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 8 fighters, 2 infantry, 2 marines, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry, 2 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 mech_infantrys placed in Finland
1 factory_minor, 2 infantry and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 4 armour, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 armour moved from India to Burma
2 infantry and 3 mech_infantrys moved from India to Burma
1 armour moved from Alexandria to Trans-Jordan
Combat - British
Battle in Kazakhstan
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from India to Burma
2 fighters moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Greece
3 armour placed in Iraq
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Northern Italy to Bulgaria
2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Bulgaria
2 bombers moved from Germany to Western Ukraine
Combat - Italians
Battle in Albania
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Western Ukraine to Yugoslavia
2 fighters and 1 tactical_bomber moved from Albania to Southern Italy
1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 bomber moved from Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Norway to Germany
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
3 infantry moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
1 artillery, 1 bomber and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Western Ukraine
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Volgograd to Ukraine
Russians take Rostov from Germans
2 infantry moved from Baltic States to Poland
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Bessarabia to Romania
3 armour moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Baltic States
1 fighter moved from Romania to Ukraine
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Shensi
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to India
5 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries and 2 mech_infantrys moved from Manchuria to Amur
2 infantry moved from Korea to Amur
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to 20 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 37 Sea Zone
3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Hunan to Yunnan
6 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
5 mech_infantrys moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 fighter and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Siam to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Novgorod to Baltic States
2 armour moved from Baltic States to Poland
2 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Norway to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Denmark
2 fighters moved from 113 Sea Zone to Denmark
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 2 infantry, 2 marines, 6 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 12 fighters, 2 infantry, 2 marines, 6 submarines and 3 transports
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 12 fighters, 6 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Denmark
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
2 fighters moved from Denmark to Poland
2 fighters moved from 113 Sea Zone to Poland
2 artilleries, 2 infantry and 2 marines moved from 54 Sea Zone to Queensland
Place Units - Americans
2 armour and 1 infantry placed in Finland
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 5 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Greece to Bulgaria
2 fighters moved from 98 Sea Zone to Bulgaria
1 artillery moved from Greece to Albania
4 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
3 armour moved from Eastern Persia to India
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
3 armour moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
1 fighter moved from Burma to Yunnan
3 armour, 1 artillery and 3 mech_infantrys moved from Burma to India
Combat - British
Battle in Bulgaria
British attack with 1 artillery and 2 fighters
Italians defend with 1 mech_infantry
British win, taking Bulgaria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Battle in Novosibirsk
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
3 armour owned by the British retreated to Kazakhstan
Japanese win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 armour
Germans defend with 1 artillery and 1 factory_minor
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
1 bomber and 1 fighter moved from Yunnan to India
3 aaGuns moved from Burma to India
1 infantry moved from India to Burma
2 fighters moved from Bulgaria to Greece
Place Units - British
2 armour and 1 mech_infantry placed in Greece
3 armour placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Yugoslavia to Normandy Bordeaux
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 1 fighter
British defend with 1 artillery
Italians win, taking Bulgaria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Italians win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Romania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Albania to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 tactical_bomber moved from Albania to Southern Italy
1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
2 bombers moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
8 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Denmark
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 infantry; Americans defend with 4 armour, 4 fighters and 1 mech_infantry
Germans win, taking Poland from Russians with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 4 armour, 4 fighters and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Poland to Germany
1 tactical_bomber moved from Poland to Germany
2 bombers moved from Poland to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Western Germany
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
1 fighter and 8 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
9 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Poland
5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
2 armour moved from Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Slovakia Hungary
Combat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Urals to Vologda
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs