@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Bryansk from Germans
1 infantry moved from Russia to Bryansk
6 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 6 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 6 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 1 armour
Russians win, taking Rostov from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
Place Units - Russians
3 armour and 4 infantry placed in Russia
Russians undo move 1.
3 armour placed in Russia
2 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,6,6,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 armour, 3 artilleries, 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 infantry, 2 submarines, 2 tactical_bombers and 5 transports
ANZAC defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 112
Casualties for ANZAC: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from 54 Sea Zone to Philippines
1 fighter moved from Korea to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Southern France
5 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Southern France
British attack with 3 armour, 1 bomber and 3 fighters
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kwangtung
British attack with 5 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
retreated to Kwangtung
Japanese win with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for British: 5 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 4 artilleries and 5 infantry
Non Combat Move - British
2 bombers and 1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
4 mech_infantrys moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Algeria to Rostov
2 fighters moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Algeria to 92 Sea Zone
1 armour and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Battle in Rostov
Italians attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
Russians defend with 3 armour and 1 mech_infantry; British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
2 bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Southern France to Southern Italy
1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 4 infantry and 1 marine moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,6,4,4,3,4,5,2,4,2,1,5,3,6,2,4,3,3,6,5,2,2,1,4,4,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Germany to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Germany to Bryansk
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
3 bombers moved from Germany to Karelia
2 infantry moved from Western Germany to Denmark
2 fighters and 1 tactical_bomber moved from Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Americans defend with 3 armour
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 3 armour
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Volgograd to Rostov
2 aaGuns moved from Ukraine to Rostov
1 bomber moved from Bryansk to Rostov
3 bombers moved from Karelia to Novgorod
1 fighter moved from Germany to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
2 fighters moved from Denmark to Germany
1 tactical_bomber moved from Denmark to Germany
Place Units - Germans
3 infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
6 artilleries and 3 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 armour moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 3 armour and 2 fighters
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
Place Units - Russians
3 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
6 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 5 transports
ANZAC defend with 3 submarines
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 marine
Casualties for Japanese: 3 artilleries, 1 fighter and 6 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 bombers moved from Kwangsi to Kwangtung
4 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 armour, 2 artilleries, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 infantry, 1 marine and 3 transports moved from 31 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Finland
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Marshall Islands
Non Combat Move - Americans
1 fighter moved from Finland to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 armour and 1 infantry placed in Norway
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from India to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
Combat - British
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Denmark
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 fighter moved from Caucasus to Volgograd
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Volgograd
2 bombers and 2 fighters moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Volgograd
Italians attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 1 armour and 1 factory_minor; British defend with 1 fighter
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery
Casualties for Russians: 1 armour
Casualties for British: 1 fighter
Non Combat Move - Italians
2 bombers moved from Volgograd to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 mech_infantry placed in Northern Italy
1 bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 bombers moved from Rostov to Belarus
3 bombers moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
1 fighter moved from Germany to Belarus
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Denmark from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 5 bombers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 artilleries and 3 infantry
Germans win, taking Belarus from Russians with 1 armour, 5 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry
Casualties for Russians: 6 artilleries and 3 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Denmark to Western Germany
1 fighter moved from Western Germany to Germany
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
5 bombers moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
1 factory_minor placed in Caucasus
3 infantry placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 transports moved from 62 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
4 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Suiyuyan to Anhwe
1 fighter moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 tactical_bomber placed in Japan
1 artillery placed in New South Wales
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 infantry, 1 marine and 3 transports moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to 112 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 1 infantry placed in Norway
1 fighter placed in 112 Sea Zone
1 factory_minor placed in Finland
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to Kansu
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs