@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
looks like this is going from poor to worse
I was not able to declare war with japan for some reasons. I have not played it through so I dont know if there are more surprises due to my incompetence
I just edited the politcal relation
scramble?
This is what happens when you use outdated stuff, I guess.
And scramble off Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Dutch and Japanese from Neutrality to War
EDIT: Editing Political Relationship for Americans and Japanese from Neutrality to War
EDIT: Editing Political Relationship for UK_Pacific and Japanese from Neutrality to War
EDIT: Editing Political Relationship for French and Japanese from Neutrality to War
EDIT: Editing Political Relationship for British and Japanese from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 fighter
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Guam
Japanese attack with 2 infantry and 1 marine
Americans defend with 1 airfield
Battle in 41 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese winJapanese win, taking Guam from Americans with 2 infantry and 1 marine remaining, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 5 fighters and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Jehol to Manchuria
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Eastern United States to 121 Sea Zone
1 fighter moved from Eastern United States to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea Zone
Combat - Americans
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 121 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 121 Sea Zone to Eastern United States
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 121 Sea Zone to Eastern United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery moved from 64 Sea Zone to Southeast Mexico
3 fighters moved from Hawaiian Islands to Southeast Mexico
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 4 infantry
British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/5 hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits
1 artillery owned by the British, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 4 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
1 mech_infantry owned by the British retreated to Burma
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,3
British collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,1,1,5,6
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
2 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
3 infantry moved from Alexandria to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Greece
Italians attack with 2 armour and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Algeria from French to Italians
EDIT: Adding units owned by Italians to Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Turning off Edit Mode
sometimes it is balls to the wall, gamble paied off so far. I did a couple of non combat edits. I think ethiopia is obvious so I dont really see a problem with this
For algeria it is cool if you allow it, if not go ahead and edit during anzac/france. I got carried away as I was gonna go for egypt “no matter what”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to India
3 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
French roll dice for 2 infantry in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
French roll dice for 2 infantry in Algeria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits
1 infantry owned by the French lost in Algeria
1 infantry owned by the French retreated to Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
No worries bout the edits! I like a relaxed atmosphere.
@Shin:
No worries bout the edits! I like a relaxed atmosphere.
thanks! I am not worried about edits either, although I try to keep them to a minimum. Germany coming up tomorrow. Looks like Adolf has a few things to worry about
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
submerge sub in 113?
Yes. Submerge it please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
3 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
6 armour, 4 artilleries and 6 infantry moved from Germany to Poland
6 armour moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
8 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
2 fighters moved from Western Germany to Egypt
2 bombers moved from 125 Sea Zone to Western Germany
1 submarine moved from 122 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Holland Belgium to Germany
1 tactical_bomber moved from 113 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 artillery moved from Novgorod to Belarus
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 artillery and 14 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 artillery moved from Novgorod to Belarus
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 artillery and 14 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 armour
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Manchuria to Suiyuyan
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Non Combat Move - Japanese
1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Suiyuyan to Chahar
2 bombers moved from Suiyuyan to Chahar
2 bombers moved from Chahar to Jehol
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
i would like to move my destroyer of malaya to 35 sz. sorry