No scrambles.
G40 BM2 oysteilo (Axis + 9) vs. Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Jehol
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
1 marine placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,6,4
British collect 29 PUs; end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Trans-Jordan
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Trans-Jordan
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 infantry
EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC undo move 1.
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 mech_infantry moved from France to Holland Belgium
2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 2 artilleries and 1 infantry
Casualties for Germans: 2 artilleriesNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from 119 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 armour moved from France to Germany
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
5 infantry moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea ZonePlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 artillery and 2 infantry placed in France
2 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
I see it gave you your money this time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
2 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to BryanskNon Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Dutch and Japanese from Neutrality to War
EDIT: Editing Political Relationship for Americans and Japanese from Neutrality to War
EDIT: Editing Political Relationship for UK_Pacific and Japanese from Neutrality to War
EDIT: Editing Political Relationship for French and Japanese from Neutrality to War
EDIT: Editing Political Relationship for British and Japanese from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit ModeCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Szechwan -
I’ll go ahead and scramble off Guam.
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looks like this is going from poor to worse
I was not able to declare war with japan for some reasons. I have not played it through so I dont know if there are more surprises due to my incompetence
I just edited the politcal relation
scramble?
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This is what happens when you use outdated stuff, I guess.
And scramble off Guam.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Dutch and Japanese from Neutrality to War
EDIT: Editing Political Relationship for Americans and Japanese from Neutrality to War
EDIT: Editing Political Relationship for UK_Pacific and Japanese from Neutrality to War
EDIT: Editing Political Relationship for French and Japanese from Neutrality to War
EDIT: Editing Political Relationship for British and Japanese from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit ModeCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to SzechwanCombat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 fighter
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Guam
Japanese attack with 2 infantry and 1 marine
Americans defend with 1 airfield
Battle in 41 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese winJapanese win, taking Guam from Americans with 2 infantry and 1 marine remaining, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 5 fighters and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Jehol to Manchuria
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Eastern United States to 121 Sea Zone
1 fighter moved from Eastern United States to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea ZoneCombat - Americans
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 121 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 121 Sea Zone to Eastern United States
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 121 Sea Zone to Eastern United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery moved from 64 Sea Zone to Southeast Mexico
3 fighters moved from Hawaiian Islands to Southeast Mexico
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total





