@666 said in PTV League25 666 (Allies) vs. Nikola1975 (Axis +15):
@nikola1975 1 fgt into z114
Cancel those scramble orders please, no scramble
@Shin:
Interestingly, I’m collecting normally on my Russia turn. Perhaps you need to update your TripleA?
go ahead with russia then, maybe it fixes itself after Germany 1. Lets try that and see what happens. I am adding 47 to Germany’s income during japan
I’ll see what happens when I run the battles on my end - so ignore these emails, I’ll adjust so the result is the same.
Oh, and yea, the odds of such a wild difference in the two battles? Amazing.
Huh.
Just ran through the whole thing myself, and it didn’t give me the German money either. Dunno what’s going on.
if it gives you the russian money try to post and I will ckeck out japan. It is not like Russia is doing any critical combats…… (I hope) It might come from the fact I saved the original file from a different game, maybe Germany is messed up G1 and thats it
i just checked, japan is ok too (offline mode) Just do Rusia when you have time. I think it is ok, just a G1 bug caused by me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Research Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 19 to 66
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Fixed the German money for you.
Just ran through Japan (not doing anything) and it seems the money comes in as it should.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Jehol
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
1 marine placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,6,4
British collect 29 PUs; end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Trans-Jordan
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
one sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Trans-Jordan
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 infantry
EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC undo move 1.
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 mech_infantry moved from France to Holland Belgium
2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 2 artilleries and 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from 119 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 armour moved from France to Germany
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
5 infantry moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea Zone
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 artillery and 2 infantry placed in France
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
I see it gave you your money this time.