That one was crazy.
G40 2nd edition no bid Crockett (allies) vs majikforce (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries and 1 infantry moved from Siberia to Amur
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Western Australia to South Australia
1 bomber moved from Western Australia to South Australia
1 fighter moved from 62 Sea Zone to South Australia
1 tactical_bomber moved from 62 Sea Zone to South Australia
1 artillery and 1 infantry moved from Kansu to Tsinghai
3 mech_infantrys moved from Hunan to Burma
2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Japan to Dutch New Guinea
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 artillery moved from Malaya to Shan StateCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Queensland from ANZAC, taking South Australia from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour and 2 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 armour and 2 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 tactical_bomber moved from 37 Sea Zone to Western Australia
2 fighters moved from Burma to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
5 armour, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from Western United States to Eastern United States
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 fighter, 3 infantry and 2 tactical_bombers placed in Eastern United States
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 6 : 1/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from India to Eastern Persia
4 infantry moved from India to Burma
1 tactical_bomber moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Burma
1 mech_infantry moved from India to BurmaCombat - British
Battle in Persia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 111 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 4/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from 111 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
5 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 2 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 battleship and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
2 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - Italians
1 airfield, 1 fighter and 2 infantry placed in Egypt
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 42 PUs; end with 43 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,4
ANZAC collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 carriers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 armour and 2 infantry moved from Western Australia to 56 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 armour moved from 62 Sea Zone to New South Wales
1 bomber and 3 tactical_bombers moved from Western Australia to New South Wales
2 bombers moved from Dutch New Guinea to New South Wales
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from French Indo China to Tsinghai
2 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
2 fighters moved from 37 Sea Zone to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Alaska
Battle in Aleutian Islands
Battle in New South Wales
Japanese attack with 2 armour, 4 artilleries, 3 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Japanese captures 3PUs while taking ANZAC capital
Japanese win, taking Alaska from Americans, taking Aleutian Islands from Americans, taking New South Wales from ANZAC with 2 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 4 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Japanese: 4 artilleries, 3 infantry and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Malaya to Burma
1 infantry moved from 38 Sea Zone to Burma
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
3 bombers moved from New South Wales to Queensland
2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Amur to Korea
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Tsinghai to KweichowPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
Unless I missed something I think that’s it. Let me know if you see a way that I missed. gg.
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gg. so i think we play two more times for best of three? thanks for being willing to play with someone new to the league. do I play axis now or do we put it up for bid. also how long have you been playing and how long on ana.org? btw, i live in Mass. You?
crockett
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GG I had fun. You can post the result on the results thread. We can play again and switch sides. We can keep the same paramaters as the first game, no bid. But I would reccomend that if you play other people with 2nd edition that you play with a bid. I dont usually play 2nd edition as the allies without at least a 30 bid. Depends on the opponent too. But I would think around 20-25 is a good start. I’ve been playing on AA.org since 2010 but I played the original AA as a kid then took a long hiatus and picked it back up ~10 yrs ago. I used to have a gaming group that met monthly to play face to face. (the best way!) But playing online keeps me fresh and the itch scratched. But nothing replaces a setup board and dice in my hand as I talk junk to my opponent :wink: I am located in western NY near Rochester. I will await the new game.
-majik
majikforce@yahoo.com