Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
G40 2nd edition no bid Crockett (allies) vs majikforce (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Ukraine to Vologda
1 armour moved from Tsinghai to Timguska
Germans take Timguska from Russians
1 armour moved from Tsinghai to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Tsinghai to Samara
1 tactical_bomber moved from Ukraine to Samara
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tambov
1 artillery moved from Bryansk to Tambov
2 tactical_bombers moved from Ukraine to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
4 artilleries and 6 infantry moved from Belarus to Bryansk
1 artillery and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
3 mech_infantrys moved from Germany to Denmark
1 artillery moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Western Germany to 87 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Denmark
Germans attack with 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Denmark from British with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 infantry and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 armour, 1 artillery, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Tambov from Russians with 2 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 5 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 2 aaGuns, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 artillery and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 52
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
2 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Vologda to Bryansk
1 bomber moved from 87 Sea Zone to French Central Africa
4 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to France
1 aaGun moved from Germany to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 armour, 1 bomber, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries and 1 infantry moved from Siberia to Amur
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Western Australia to South Australia
1 bomber moved from Western Australia to South Australia
1 fighter moved from 62 Sea Zone to South Australia
1 tactical_bomber moved from 62 Sea Zone to South Australia
1 artillery and 1 infantry moved from Kansu to Tsinghai
3 mech_infantrys moved from Hunan to Burma
2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Japan to Dutch New Guinea
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 artillery moved from Malaya to Shan StateCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Queensland from ANZAC, taking South Australia from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour and 2 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 armour and 2 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 tactical_bomber moved from 37 Sea Zone to Western Australia
2 fighters moved from Burma to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
5 armour, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from Western United States to Eastern United States
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 fighter, 3 infantry and 2 tactical_bombers placed in Eastern United States
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 6 : 1/3 hits
Germans roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from India to Eastern Persia
4 infantry moved from India to Burma
1 tactical_bomber moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Burma
1 mech_infantry moved from India to BurmaCombat - British
Battle in Persia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 111 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 4/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from 111 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
5 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 2 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 battleship and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
2 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - Italians
1 airfield, 1 fighter and 2 infantry placed in Egypt
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 42 PUs; end with 43 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,4
ANZAC collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 carriers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 armour and 2 infantry moved from Western Australia to 56 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 armour moved from 62 Sea Zone to New South Wales
1 bomber and 3 tactical_bombers moved from Western Australia to New South Wales
2 bombers moved from Dutch New Guinea to New South Wales
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from French Indo China to Tsinghai
2 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
2 fighters moved from 37 Sea Zone to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Alaska
Battle in Aleutian Islands
Battle in New South Wales
Japanese attack with 2 armour, 4 artilleries, 3 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Japanese captures 3PUs while taking ANZAC capital
Japanese win, taking Alaska from Americans, taking Aleutian Islands from Americans, taking New South Wales from ANZAC with 2 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 4 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Japanese: 4 artilleries, 3 infantry and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Malaya to Burma
1 infantry moved from 38 Sea Zone to Burma
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
3 bombers moved from New South Wales to Queensland
2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Amur to Korea
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Tsinghai to KweichowPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
Unless I missed something I think that’s it. Let me know if you see a way that I missed. gg.
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gg. so i think we play two more times for best of three? thanks for being willing to play with someone new to the league. do I play axis now or do we put it up for bid. also how long have you been playing and how long on ana.org? btw, i live in Mass. You?
crockett
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GG I had fun. You can post the result on the results thread. We can play again and switch sides. We can keep the same paramaters as the first game, no bid. But I would reccomend that if you play other people with 2nd edition that you play with a bid. I dont usually play 2nd edition as the allies without at least a 30 bid. Depends on the opponent too. But I would think around 20-25 is a good start. I’ve been playing on AA.org since 2010 but I played the original AA as a kid then took a long hiatus and picked it back up ~10 yrs ago. I used to have a gaming group that met monthly to play face to face. (the best way!) But playing online keeps me fresh and the itch scratched. But nothing replaces a setup board and dice in my hand as I talk junk to my opponent :wink: I am located in western NY near Rochester. I will await the new game.
-majik
majikforce@yahoo.com