Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I don’t know, you pretty much got control of the sea, will be hard for Japan to push back for the islands…killing my fleet builds left and right.
Also, that last fleet battle seems like it went well for you. That time the battle calc said like 15% chances…Japan barely won with only 2 hit points left.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
2 battleships moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Burma to India
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
2 fighters moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Hopei
1 tactical_bomber moved from Burma to Szechwan
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to Buryatia
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Ceylon to India
1 fighter moved from Ceylon to India
1 infantry moved from West India to India
2 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Persia to Russia
4 infantry moved from Alexandria to Tobruk
Combat - British
Battle in India
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
3 fighters placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
Non Combat Move - Italians
1 aaGun, 1 armour and 3 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from West India to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Bessarabia to Rostov
2 fighters moved from Bessarabia to Tambov
1 fighter moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Tambov
2 bombers moved from Germany to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Bessarabia to Rostov
2 fighters moved from Bessarabia to Tambov
1 fighter moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Tambov
2 bombers moved from Germany to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Bryansk
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Tambov to Bryansk
2 bombers moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
2 bombers moved from Rostov to Bryansk
1 aaGun moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
17 infantry moved from Amur to Korea
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kweichow to Shensi
1 artillery and 1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to Hopei
4 fighters moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kweichow to Shensi
1 artillery and 1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to Hopei
4 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 5 fighters and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 2 tactical_bombers in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Shensi to Kweichow
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Kweichow
1 carrier moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
1 bomber moved from 44 Sea Zone to Kwangtung
Place Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
2 infantry placed in Kwangtung
Japanese undo move 2.
2 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (8 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Surprised you didn’t try to fight for Korea with the US to put an IC there.
And of course, if you attack SZ6 again scramble my fighters.
OOL is best defense order for Japan as always.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
3 bombers moved from Buryatia to Shensi
Combat - Americans
Battle in Shensi
Americans attack with 3 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 bombers in Shensi, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shensi
Americans roll dice for 2 bombers in Shensi, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
2 bombers moved from Shensi to Kansu
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
3 bombers moved from Buryatia to Shensi
Combat - Americans
Battle in Shensi
Americans attack with 3 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 bombers in Shensi, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shensi
Americans roll dice for 2 bombers in Shensi, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
2 bombers moved from Shensi to Kansu
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
3 fighters moved from Persia to Russia
1 fighter moved from Russia to Kansu
2 fighters moved from Russia to Kansu
2 fighters moved from 98 Sea Zone to Libya
5 infantry moved from Tobruk to Libya
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Libya
British attack with 2 fighters and 5 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 fighters and 5 infantry in Libya, round 2 : 1/7 hits
Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 3/4 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 2 fighters and 2 infantry in Libya, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Libya
British roll dice for 2 fighters and 2 infantry in Libya, round 4 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 4 : 1/2 hits
1 infantry owned by the British lost in Libya
British roll dice for 2 fighters and 1 infantry in Libya, round 5 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 5 : 0/2 hits
British roll dice for 2 fighters and 1 infantry in Libya, round 6 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 6 : 2/2 hits
1 fighter owned by the British and 1 infantry owned by the British lost in Libya
retreated to Libya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 fighter and 5 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 2 : 0/18 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 3 : 5/18 hits
Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
1 fighter moved from Libya to 98 Sea Zone
Place Units - British
1 fighter placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
2 fighters and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total