1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-JordanCombat - Germans
Battle in Szechwan
Germans attack with 7 bombers and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 7 bombers and 2 mech_infantrys in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Szechwan
Germans win with 7 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Germans
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
1 aaGun, 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Persia to Iraq
7 mech_infantrys moved from Persia to Trans-Jordan
8 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to West India
7 bombers moved from Szechwan to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bessarabia to Rostov
7 infantry moved from Persia to Iraq
1 aaGun moved from Persia to IraqPlace Units - Germans
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Volgograd
1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,4,5,1,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,4,2,3,1,3
Germans collect 72 PUs (8 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to ShantungCombat - Russians
Battle in Shantung
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Hopei to SuiyuyanTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to AnhweCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,3,6,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,6,6,3,5,1,3,3,3,1,3
Japanese collect 2 PUs (13 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from GermansCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in KansuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
4 artilleries, 22 infantry and 6 mech_infantrys moved from India to West IndiaCombat - British
Battle in West India
British attack with 4 artilleries, 22 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 4 artilleries, 22 infantry and 6 mech_infantrys in West India, round 2 : 6/32 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 4 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 4 : 0/1 hits
British roll dice for 1 armour in Shensi, round 5 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 5 : 0/1 hits
British roll dice for 1 armour in Shensi, round 6 : 1/1 hits
Germans roll dice for 1 armour in Shensi, round 6 : 0/1 hits
1 armour owned by the Germans lost in Shensi
British win, taking Shensi from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
British roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
3 aaGuns moved from India to West India
1 fighter moved from Gibraltar to EgyptPlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 3 armour
EDIT: Adding units owned by British to Egypt: 3 armour
EDIT: Removing units owned by British from Union of South Africa: 3 armour
EDIT: Adding units owned by British to Belgian Congo: 3 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
you had 16 ipc, if you want your destroyer to be 2 more inf and an arty instead of saving 2 ipc and getting a dd… I think that was a clear mistake.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to UkraineCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,3,5,2,6,5,3,5
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from 6 Sea Zone to Japan
7 bombers moved from Jehol to JapanCombat - ANZAC
Battle in Japan
ANZAC attack with 4 artilleries, 7 bombers and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
AA fire in Japan : 1/7 hits
1 bomber owned by the ANZAC lost in Japan
ANZAC roll dice for 1 battleship in Japan, round 2 : 1/1 hits
ANZAC roll dice for 4 artilleries, 6 bombers and 5 infantry in Japan, round 2 : 5/15 hits
Japanese roll dice for 3 aaGuns and 8 infantry in Japan, round 2 : 1/8 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the ANZAC lost in Japan
ANZAC roll dice for 4 artilleries, 6 bombers and 4 infantry in Japan, round 3 : 6/14 hits
Japanese roll dice for 5 infantry in Japan, round 3 : 4/5 hits
5 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in Japan
ANZAC captures 4PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 4 artilleries and 6 bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber and 5 infantry
Casualties for Japanese: 3 aaGuns and 8 infantryNon Combat Move - ANZAC
6 bombers moved from Japan to Amur
1 fighter moved from Jehol to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Queensland to Shan State
1 artillery moved from Hunan to KweichowPlace Units - ANZAC
3 bombers placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 33 PUs; end with 37 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs -
I am surprised you didn’t just go all out for egypt right off the bat, the detour to china confused me ><
-
Well, I don’t have to worry about Japan. Now I just go to get my Anzac naval to the Atlantic somehow … But I think this is going to end before that. You need your Egypt bro!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Shensi
3 bombers moved from Caucasus to Shensi
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
5 bombers moved from Caucasus to 96 Sea Zone
11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Shensi
3 bombers moved from Caucasus to Shensi
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
5 bombers moved from Caucasus to 96 Sea Zone
11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Shensi
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 3 bombers and 1 mech_infantry in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 96 Sea Zone
Germans attack with 5 bombers, 12 fighters and 6 tactical_bombers
Americans defend with 2 carriers, 3 destroyers and 3 transports; ANZAC defend with 1 aaGun
Germans roll dice for 5 bombers, 12 fighters and 6 tactical_bombers in 96 Sea Zone, round 2 : 13/23 hits
Americans roll dice for 2 carriers, 3 destroyers and 3 transports in 96 Sea Zone, round 2 : 4/5 hits
1 aaGun owned by the ANZAC, 2 carriers owned by the Americans, 4 fighters owned by the Germans, 3 destroyers owned by the Americans and 3 transports owned by the Americans lost in 96 Sea Zone
Germans win with 5 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 4 fighters
Casualties for Americans: 2 carriers, 3 destroyers and 3 transports
Casualties for ANZAC: 1 aaGunNon Combat Move - Germans
5 bombers, 8 fighters and 6 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 bombers moved from 104 Sea Zone to Western Germany
3 bombers moved from Shensi to Caucasus
3 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Persia
3 armour placed in Iraq
3 bombers placed in Russia
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,2,5,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,3,3,1,1,6,2
Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
I got diced really bad when I hit Iraq a long time ago.
Just now, your ships @2 got 4/5 hits…was expecting about 2 hits.
-
I didn’t have much ground left after Iraq with which to attack with.
-
I think I started a PBEM game with you on accident…meant it to be someone else.
-
Never mind about that. I’m new to starting PBEM games…didn’t realize you type the title in triplea. Marti dice emails was saying that I was rolling dice in a game against you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to KansuCombat - Russians
Battle in Shensi
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Shensi, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 4 infantry in Shensi, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Suiyuyan to KansuTurn Complete - Russians
Suggested Topics




