Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
make the 3 french units russian, there easy done.
LOL.
You have 1 on Cairo.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to Iraq
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 : 7/10 hits
Russians roll dice for 3 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 3 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
3 bombers moved from Szechwan to Caucasus
2 bombers moved from Kansu to Caucasus
2 bombers moved from Shensi to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
2 mech_infantrys placed in Ukraine
2 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 70 PUs (7 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
You can make the 3 French units russian
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Anhwe to Shantung
12 infantry moved from Anhwe to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Anhwe to Shantung
12 infantry moved from Anhwe to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 12 infantry
Japanese defend with 2 artilleries
Russians roll dice for 12 infantry in Hopei, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries in Hopei, round 2 : 2/2 hits
2 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Shantung
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Anhwe to Hopei
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Persia to Caucasus
2 fighters and 3 tactical_bombers moved from Persia to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Persia to Caucasus
2 fighters and 3 tactical_bombers moved from Persia to Shensi
Combat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,1
Japanese collect 8 PUs (5 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
8 fighters moved from Tobruk to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to Tobruk
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 18 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 : 8/19 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
Americans win with 18 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
18 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 fighters and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
8 fighters moved from Tobruk to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to Tobruk
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 18 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 : 8/19 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
Americans win with 18 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
18 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 fighters and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
Chinese undo move 1.
Chinese undo move 2.
3 infantry placed in Jehol
Chinese undo move 1.
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 carrier moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits
1 artillery owned by the British lost in Eastern Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 2 artilleries, 18 infantry and 6 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
1 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Kwangtung change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
2 armour moved from Bessarabia to Rostov
1 armour moved from Romania to Ukraine
4 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6,6,6,2,1,5
Italians collect 6 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Going into round 17! Perhaps I could have drove quicker several rounds ago Cairo earlier but I thought the big battle at Iraq hurt me too much.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 unit repaired.
4 submarines moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
1 fighter moved from French Indo China to Jehol
1 battleship moved from 36 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from French Indo China to Jehol
2 bombers moved from Shan State to Jehol
1 bomber moved from India to Jehol
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kwangsi to Jehol
Place Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in Szechwan
Germans attack with 7 bombers and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 7 bombers and 2 mech_infantrys in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Szechwan
Germans win with 7 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Germans
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
1 aaGun, 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Persia to Iraq
7 mech_infantrys moved from Persia to Trans-Jordan
8 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to West India
7 bombers moved from Szechwan to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bessarabia to Rostov
7 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
Place Units - Germans
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Volgograd
1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,4,5,1,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,4,2,3,1,3
Germans collect 72 PUs (8 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Shantung
Combat - Russians
Battle in Shantung
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Hopei to Suiyuyan
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,3,6,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,6,6,3,5,1,3,3,3,1,3
Japanese collect 2 PUs (13 lost to blockades); end with 4 PUs total