• 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Southern Italy to Iraq
                2 fighters moved from Southern Italy to Albania
                4 mech_infantrys moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Albania
                2 armour moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour and 3 fighters
                    British defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 armour and 3 fighters in Iraq, round 2 :  3/4 hits
                        British roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        1 fighter owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the British lost in Iraq
                    Italians win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 fighter
                    Casualties for British: 3 infantry
                Battle in Albania
                    Italians attack with 1 armour, 2 fighters and 4 mech_infantrys
                    Americans defend with 4 infantry
                        Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 2 :  2/7 hits
                        Americans roll dice for 4 infantry in Albania, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Albania
                        Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 3 :  1/7 hits
                        Americans roll dice for 2 infantry in Albania, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Albania
                        Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 4 :  2/7 hits
                        Americans roll dice for 1 infantry in Albania, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Albania
                    Italians win, taking Albania from Americans with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Albania to Southern Italy
                2 fighters moved from Iraq to Northwest Persia

    Place Units - Italians
                1 mech_infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_40216.0_Ita14.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 bombers moved from Queensland to 37 Sea Zone
                3 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries moved from Kwangtung to Kwangsi
                2 transports moved from 20 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
                    Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 :  1/5 hits
                        ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 :  2/10 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 :  2/6 hits
                        1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 :  4/5 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 :  1/3 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
                    Casualties for ANZAC: 4 destroyers and 1 submarine
                    Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
                Battle in French Indo China
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kwangsi
                    ANZAC attack with 3 artilleries
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 3 artilleries in Kwangsi, round 2 :  3/3 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                3 bombers moved from 37 Sea Zone to India

    Place Units - ANZAC
                2 bombers and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_40216.0_ANZ14.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 bombers moved from Queensland to 37 Sea Zone
                3 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries moved from Kwangtung to Kwangsi
                2 transports moved from 20 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
                    Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 :  1/5 hits
                        ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 :  2/10 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 :  2/6 hits
                        1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 :  4/5 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 :  1/3 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
                    Casualties for ANZAC: 4 destroyers and 1 submarine
                    Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
                Battle in French Indo China
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kwangsi
                    ANZAC attack with 3 artilleries
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 3 artilleries in Kwangsi, round 2 :  3/3 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                3 bombers moved from 37 Sea Zone to India

    Place Units - ANZAC
                2 bombers and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre14.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone
                1 infantry moved from Persia to Iraq
                      Germans take Iraq from British
                6 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Caucasus to Sikang
                2 mech_infantrys moved from Volgograd to Sikang
                9 bombers moved from Persia to Sikang
                1 armour moved from Volgograd to Sikang
                1 mech_infantry moved from Greece to Romania
                4 fighters moved from Southern Italy to Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                3 mech_infantrys moved from Caucasus to Persia

    triplea_40216.0_Ger15.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone
                1 infantry moved from Persia to Iraq
                      Germans take Iraq from British
                6 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Caucasus to Sikang
                2 mech_infantrys moved from Volgograd to Sikang
                9 bombers moved from Persia to Sikang
                1 armour moved from Volgograd to Sikang
                1 mech_infantry moved from Greece to Romania
                4 fighters moved from Southern Italy to Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                3 mech_infantrys moved from Caucasus to Persia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Germans attack with 1 armour, 9 bombers and 3 mech_infantrys
                    Chinese defend with 5 infantry
                        Germans roll dice for 1 armour, 9 bombers and 3 mech_infantrys in Sikang, round 2 :  9/13 hits
                        Chinese roll dice for 5 infantry in Sikang, round 2 :  0/5 hits
                        5 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour, 9 bombers and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Germans
                9 bombers moved from Sikang to Caucasus
                1 aaGun moved from Rostov to Caucasus
                3 aaGuns moved from Northwest Persia to Persia
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                3 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Western Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,1,1,3,4,5,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_40216.0_Ger15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                18 infantry moved from Shantung to Anhwe

    Combat - Russians
                Battle in Anhwe
                    Russians attack with 18 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 18 infantry in Anhwe, round 2 :  2/18 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                        Russians roll dice for 17 infantry in Anhwe, round 3 :  3/17 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Shantung to Anhwe

    Turn Complete - Russians

    triplea_40216.0_Rus15.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 36 Sea Zone
                1 mech_infantry moved from Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                2 artilleries moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Shan State to Kwangsi
                1 artillery moved from Kiangsi to Kwangtung
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hunan

    triplea_40216.0_Jap15.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 36 Sea Zone
                1 mech_infantry moved from Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                2 artilleries moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Shan State to Kwangsi
                1 artillery moved from Kiangsi to Kwangtung
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hunan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 2 artilleries
                        Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 3 :  0/2 hits
                        1 artillery owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 1 armour in Kwangsi, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 4 :  1/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Hopei
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 artilleries
                Battle in Kwangtung
                    Japanese attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 2 artilleries in Kwangtung, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 artillery in Kwangtung, round 4 :  0/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 fighter moved from 36 Sea Zone to Hainan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,2,6,4,2,3,5,3,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,4,6,6,1,2,3,2,5
                Japanese collect 17 PUs (8 lost to blockades); end with 21 PUs total

    triplea_40216.0_Jap15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                4 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from 76 Sea Zone to Trans-Jordan
                5 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Gibraltar to Tobruk
                4 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Tobruk
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 6 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 :  2/7 hits
                        Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                6 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 2 infantry moved from Morocco to Algeria
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                6 fighters and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40216.0_Ame15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    triplea_40216.0_Chi15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                4 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from 76 Sea Zone to Trans-Jordan
                5 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Gibraltar to Tobruk
                4 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Tobruk
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 6 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 :  2/7 hits
                        Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                6 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 2 infantry moved from Morocco to Algeria
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                6 fighters and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 76 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from Burma to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Persia to West India

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                3 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in Kwangtung change ownership: 3 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from India: 3 infantry
                    EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by UK_Pacific from West India: 3 infantry
                    EDIT: Adding units owned by British to West India: 3 infantry
                    EDIT: Turning off Edit Mode

    triplea_40216.0_UK_15.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Northwest Persia to Iraq
                2 fighters moved from Northwest Persia to Iraq
                1 armour and 4 mech_infantrys moved from Albania to Romania
                2 armour moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Caucasus
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3,6,6,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40216.0_Ita15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 4 submarines moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Queensland to Malaya
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from India to Hunan
                2 bombers moved from India to Hainan
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                2 artilleries and 1 infantry moved from French Indo China to Kwangsi
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 1 artillery and 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    ANZAC win, taking Hunan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    ANZAC attack with 2 bombers and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        ANZAC roll dice for 2 bombers and 1 infantry in Malaya, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hainan
                    ANZAC attack with 2 bombers and 1 infantry
                    Japanese defend with 1 fighter
                        ANZAC roll dice for 1 battleship in Hainan, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter in Hainan, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - ANZAC
                2 bombers moved from Hainan to Kwangsi
                1 bomber moved from Hunan to India
                2 bombers moved from Malaya to Shan State

    Place Units - ANZAC
                2 bombers and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_40216.0_ANZ15.tsvg

  • 17

    I assume France does nothing.

  • TripleA

    I still have french units @_@?  omg :X Just delete the 2 french ones on london and make them anzac. So we can skip them.

  • TripleA

    make the 3 french units russian, there easy done.

  • 17

    LOL.
    You have 1 on Cairo.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    triplea_40216.0_Fre15.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 mech_infantry moved from Persia to Trans-Jordan
                3 fighters moved from Southern Italy to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Persia to Trans-Jordan
                4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
                2 mech_infantrys moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Shensi
                2 mech_infantrys moved from Sikang to Szechwan
                2 bombers moved from Caucasus to Szechwan
                2 bombers moved from Caucasus to Shensi
                2 bombers moved from Caucasus to Kansu
                1 bomber moved from Caucasus to Szechwan
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Caucasus to Iraq

    triplea_40216.0_Ger16.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 mech_infantry moved from Persia to Trans-Jordan
                3 fighters moved from Southern Italy to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Persia to Trans-Jordan
                4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
                2 mech_infantrys moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Shensi
                2 mech_infantrys moved from Sikang to Szechwan
                2 bombers moved from Caucasus to Szechwan
                2 bombers moved from Caucasus to Shensi
                2 bombers moved from Caucasus to Kansu
                1 bomber moved from Caucasus to Szechwan
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Caucasus to Iraq

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Persia
                    Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 3 infantry
                        Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 :  7/10 hits
                        Russians roll dice for 3 infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Trans-Jordan
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kansu
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Germans attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Szechwan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Tsinghai
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to Bessarabia
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                3 fighters moved from Trans-Jordan to Iraq
                1 aaGun moved from Persia to Iraq
                3 bombers moved from Szechwan to Caucasus
                2 bombers moved from Kansu to Caucasus
                2 bombers moved from Shensi to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                1 airfield placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia
                2 mech_infantrys placed in Ukraine
                2 fighters placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,5,3,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 70 PUs (7 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40216.0_Ger16.tsvg

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