1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
4 mech_infantrys moved from Southern Italy to Yugoslavia
4 fighters moved from Yugoslavia to Southern Italy
1 armour moved from Southern Italy to YugoslaviaNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 10 PUs (5 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
3 artilleries and 5 infantry moved from 20 Sea Zone to Kwangtung
3 fighters moved from India to IraqCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 3 artilleries and 5 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits
ANZAC roll dice for 3 artilleries and 5 infantry in Kwangtung, round 2 : 2/8 hits
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangtung
ANZAC roll dice for 3 artilleries and 2 infantry in Kwangtung, round 3 : 2/5 hits
Japanese roll dice for 2 armour in Kwangtung, round 3 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 8
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - ANZAC
5 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 bombers placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
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I clicked too quick before posting. You can see the battle results on the board and in the game history. Dice went pretty well for you I think at Iraq. I called off the battle after rolling 2x…going to let Japan soak up some hits.
Not looking too good for the axis now.
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I had only 3%… Not at a computer. I will check tomorrow. Wow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 2 carriers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Shan State
1 infantry moved from Hunan to Kwangsi
2 artilleries moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
6 fighters and 6 tactical_bombers moved from Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 2 carriers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Shan State
1 infantry moved from Hunan to Kwangsi
2 artilleries moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
6 fighters and 6 tactical_bombers moved from Persia to Trans-JordanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 fighter; Americans defend with 4 fighters
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/8 hits
British roll dice for 5 fighters in Iraq, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 fighter owned by the British and 3 fighters owned by the Americans lost in Iraq
1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Persia
British win with 1 fighter remaining. Battle score for attacker is 31
Casualties for British: 1 fighter
Casualties for Americans: 3 fighters
Casualties for Japanese: 3 infantry
Battle in Trans-Jordan
Japanese attack with 6 fighters and 6 tactical_bombers
French defend with 2 infantry; British defend with 1 aaGun and 9 infantry; ANZAC defend with 2 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 5 fighters and 6 tactical_bombers in Trans-Jordan, round 2 : 8/11 hits
British roll dice for 1 aaGun and 13 infantry in Trans-Jordan, round 2 : 4/13 hits
1 fighter owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 infantry owned by the French and 4 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 4 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits
British roll dice for 6 infantry in Trans-Jordan, round 3 : 3/6 hits
3 fighters owned by the Japanese and 5 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 fighter and 3 tactical_bombers in Trans-Jordan, round 4 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Trans-Jordan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -50
Casualties for French: 2 infantry
Casualties for British: 1 aaGun and 9 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 5 fighters and 4 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Trans-Jordan to Persia
2 tactical_bombers moved from Trans-Jordan to Persia
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 artillery placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,4,6,2,5,5,6,2,1,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5,5
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 80 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 carriers, 2 destroyers, 1 fighter and 7 submarines moved from 78 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 transports moved from 92 Sea Zone to 88 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from Alexandria to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Tobruk to Egypt
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 aaGun and 1 transport moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
6 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Hopei
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 80 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 carriers, 2 destroyers, 1 fighter and 7 submarines moved from 78 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 transports moved from 92 Sea Zone to 88 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from Alexandria to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Tobruk to Egypt
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 aaGun and 1 transport moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
6 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Hopei
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUsPurchase Units - British
British buy 1 airfield, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 carrier moved from 78 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from India to Burma
2 armour moved from West India to Burma
1 mech_infantry moved from West India to BurmaCombat - British
Battle in Burma
British attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 4 mech_infantrys in Burma, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 3 artilleries, 19 infantry and 6 mech_infantrys moved from West India to Eastern PersiaPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Gibraltar
1 mech_infantry placed in Union of South Africa
3 infantry placed in IraqTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in India
1 infantry placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,3,4,5,6,6
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Albania
4 mech_infantrys moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 armour moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Albania
4 mech_infantrys moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 armour moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 3 fighters
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour and 3 fighters in Iraq, round 2 : 3/4 hits
British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 fighter owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the British lost in Iraq
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 fighter
Casualties for British: 3 infantry
Battle in Albania
Italians attack with 1 armour, 2 fighters and 4 mech_infantrys
Americans defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 2 : 2/7 hits
Americans roll dice for 4 infantry in Albania, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Albania
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 3 : 1/7 hits
Americans roll dice for 2 infantry in Albania, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Albania
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 4 : 2/7 hits
Americans roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
2 fighters moved from Iraq to Northwest PersiaPlace Units - Italians
1 mech_infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 bombers moved from Queensland to 37 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Kwangtung to Kwangsi
2 transports moved from 20 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the ANZAC
2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 : 2/10 hits
Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 4 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
ANZAC attack with 3 artilleries
Japanese defend with 2 infantry
ANZAC roll dice for 3 artilleries in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
3 bombers moved from 37 Sea Zone to IndiaPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 bombers moved from Queensland to 37 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Kwangtung to Kwangsi
2 transports moved from 20 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the ANZAC
2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 : 2/10 hits
Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 4 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
ANZAC attack with 3 artilleries
Japanese defend with 2 infantry
ANZAC roll dice for 3 artilleries in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
3 bombers moved from 37 Sea Zone to IndiaPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Persia to Iraq
Germans take Iraq from British
6 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Volgograd to Sikang
9 bombers moved from Persia to Sikang
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Greece to Romania
4 fighters moved from Southern Italy to Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
3 mech_infantrys moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Persia to Iraq
Germans take Iraq from British
6 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Volgograd to Sikang
9 bombers moved from Persia to Sikang
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Greece to Romania
4 fighters moved from Southern Italy to Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
3 mech_infantrys moved from Caucasus to PersiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 1 armour, 9 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Germans roll dice for 1 armour, 9 bombers and 3 mech_infantrys in Sikang, round 2 : 9/13 hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 9 bombers and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Germans
9 bombers moved from Sikang to Caucasus
1 aaGun moved from Rostov to Caucasus
3 aaGuns moved from Northwest Persia to Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,1,1,3,4,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
18 infantry moved from Shantung to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 18 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 18 infantry in Anhwe, round 2 : 2/18 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 17 infantry in Anhwe, round 3 : 3/17 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Shantung to AnhweTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Kweichow to Hopei
1 armour moved from Shan State to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Kweichow to Hopei
1 armour moved from Shan State to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to HunanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries
Battle in Kwangtung
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 artilleries in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to HainanPlace Units - Japanese
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,2,6,4,2,3,5,3,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,4,6,6,1,2,3,2,5
Japanese collect 17 PUs (8 lost to blockades); end with 21 PUs total
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