1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
4 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Yunnan
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 3 destroyers, 6 fighters and 12 submarines moved from 75 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 20 Sea Zone to Malaya
2 infantry moved from Albania to GreeceCombat - Americans
Battle in 77 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 6 fighters and 12 submarines
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 77 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 77 Sea Zone
Americans win with 4 carriers, 3 destroyers, 6 fighters and 12 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
Americans roll dice for 2 fighters in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine placed in 101 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
4 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Yunnan
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
6 infantry and 4 mech_infantrys moved from Persia to Iraq
1 artillery and 13 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 77 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,4,3,4,3,3,5,5,4,2,3,3,6,1,5,5,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in Kwangtung change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
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Accidentally went past Italy’s turn without posting. Walk in NW Persia and Yugo.
2 ground placed on Rome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Kwangtung to India
1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 destroyers moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Western Germany to Southern Italy
5 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Northwest Persia
5 tactical_bombers moved from Caucasus to Southern Italy
3 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Western Germany to Southern Italy
5 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Northwest Persia
5 tactical_bombers moved from Caucasus to Southern Italy
3 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern ItalyCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
1 fighter placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Egypt to IraqNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
4 artilleries and 7 infantry moved from French Indo China to Yunnan
2 fighters moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Persia
2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 mech_infantrys moved from Kazakhstan to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
4 artilleries and 7 infantry moved from French Indo China to Yunnan
2 fighters moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Persia
2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 mech_infantrys moved from Kazakhstan to Northwest PersiaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits
2 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
3 fighters moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
2 battleships, 2 carriers, 5 destroyers and 2 submarines moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
2 battleships, 2 carriers, 4 destroyers and 2 submarines moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,3,5,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,4,2,3,3,4,6,6
Japanese collect 4 PUs (20 lost to blockades); end with 4 PUs total -
Think you may have meant convoying Japan out of the game…I was expecting to collect maybe 12…nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 3 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 96 Sea Zone to Iraq
2 fighters moved from 91 Sea Zone to Tobruk
3 artilleries and 4 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 77 Sea Zone to 79 Sea Zone
1 fighter moved from 77 Sea Zone to 80 Sea Zone
2 fighters moved from 77 Sea Zone to 79 Sea Zone
1 submarine moved from 77 Sea Zone to 79 Sea Zone
4 carriers, 3 destroyers and 11 submarines moved from 77 Sea Zone to 78 Sea Zone
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
4 infantry moved from Greece to AlbaniaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 80 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 78 Sea Zone
Americans attack with 5 carriers, 3 destroyers and 11 submarines
Japanese defend with 1 destroyer
Americans roll dice for 11 submarines in 78 Sea Zone, round 2 : 2/11 hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 78 Sea Zone
Americans win with 5 carriers, 3 destroyers and 11 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Albania
Americans attack with 4 infantry
Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 4 infantry in Albania, round 2 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Albania, round 2 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 3 : 1/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Albania, round 3 : 0/1 hits
1 aaGun owned by the Italians lost in Albania
Americans roll dice for 4 infantry in Albania, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 5 : 0/4 hits
Italians roll dice for 1 infantry in Albania, round 5 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 6 : 2/4 hits
Italians roll dice for 1 infantry in Albania, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in 79 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 79 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 79 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 79 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 79 Sea Zone to 78 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
6 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in Shantung
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 3 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 96 Sea Zone to Iraq
2 fighters moved from 91 Sea Zone to Tobruk
3 artilleries and 4 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 77 Sea Zone to 79 Sea Zone
1 fighter moved from 77 Sea Zone to 80 Sea Zone
2 fighters moved from 77 Sea Zone to 79 Sea Zone
1 submarine moved from 77 Sea Zone to 79 Sea Zone
4 carriers, 3 destroyers and 11 submarines moved from 77 Sea Zone to 78 Sea Zone
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
4 infantry moved from Greece to AlbaniaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 80 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 78 Sea Zone
Americans attack with 5 carriers, 3 destroyers and 11 submarines
Japanese defend with 1 destroyer
Americans roll dice for 11 submarines in 78 Sea Zone, round 2 : 2/11 hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 78 Sea Zone
Americans win with 5 carriers, 3 destroyers and 11 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Albania
Americans attack with 4 infantry
Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 4 infantry in Albania, round 2 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Albania, round 2 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 3 : 1/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Albania, round 3 : 0/1 hits
1 aaGun owned by the Italians lost in Albania
Americans roll dice for 4 infantry in Albania, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 5 : 0/4 hits
Italians roll dice for 1 infantry in Albania, round 5 : 0/1 hits
Americans roll dice for 4 infantry in Albania, round 6 : 2/4 hits
Italians roll dice for 1 infantry in Albania, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in 79 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 79 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 79 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 79 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 79 Sea Zone to 78 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
6 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in Shantung
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUsPurchase Units - British
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 armour, 3 artilleries, 19 infantry and 7 mech_infantrys moved from India to West India
2 mech_infantrys moved from Egypt to Iraq
9 infantry moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 carrier moved from 77 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Union of South Africa to Egypt
4 infantry moved from Rhodesia to Belgian Congo
1 aaGun moved from Egypt to Trans-Jordan
3 aaGuns moved from India to West IndiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,2,1,5,5,6,2,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
4 mech_infantrys moved from Southern Italy to Yugoslavia
4 fighters moved from Yugoslavia to Southern Italy
1 armour moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
4 mech_infantrys moved from Southern Italy to Yugoslavia
4 fighters moved from Yugoslavia to Southern Italy
1 armour moved from Southern Italy to YugoslaviaNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 10 PUs (5 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
3 artilleries and 5 infantry moved from 20 Sea Zone to Kwangtung
3 fighters moved from India to IraqCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 3 artilleries and 5 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits
ANZAC roll dice for 3 artilleries and 5 infantry in Kwangtung, round 2 : 2/8 hits
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangtung
ANZAC roll dice for 3 artilleries and 2 infantry in Kwangtung, round 3 : 2/5 hits
Japanese roll dice for 2 armour in Kwangtung, round 3 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 8
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - ANZAC
5 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 bombers placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
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I clicked too quick before posting. You can see the battle results on the board and in the game history. Dice went pretty well for you I think at Iraq. I called off the battle after rolling 2x…going to let Japan soak up some hits.
Not looking too good for the axis now.
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I had only 3%… Not at a computer. I will check tomorrow. Wow
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