Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsIchabod (+17) vs Cow (x)
-
The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.
In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Manchuria to JeholTurn Complete - Russians
-
Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 8/20 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 19 Sea Zone to French Indo China
1 artillery moved from Ceylon to 39 Sea Zone
3 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total -
Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 75 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 artillery and 3 infantry moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Rostov
British roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 4 fighters
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour and 4 fighters in Rostov, round 2 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
3 infantry owned by the British lost in Rostov
Italians roll dice for 1 armour and 4 fighters in Rostov, round 3 : 3/5 hits
British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour and 4 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
4 fighters moved from Rostov to Volgograd
1 aaGun and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,2,1,1,6
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
You just got diced Pretty bad.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from India to Kwangsi
2 submarines moved from 20 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Paulau Island
Battle in Kwangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
ANZAC win, taking Paulau Island from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
3 fighters moved from Kwangsi to Kwangtung
7 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 19 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
-
hehe got you back in kwangi, I get kwangtung for a round
-
my plan to simply convoy italy out of the game. hehe :)
-
It is kind of a dumb plan imo :X
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone -
Bombing raid on Iraq…intercept?
1 German Bomber vs 1 UK Fighter
-
sure why not
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone
Suggested Topics




