• 17

    The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.

    In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Manchuria to Jehol

    Turn Complete - Russians

    triplea_40216.0_Rus11.tsvg

  • TripleA

    Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    triplea_40216.0_Jap11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 bomber
                Battle in Shan State
                    Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 :  8/20 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                2 tactical_bombers moved from Malaya to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from 19 Sea Zone to French Indo China
                1 artillery moved from Ceylon to 39 Sea Zone
                3 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total

    triplea_40216.0_Jap11.tsvg

  • 17

    Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 infantry moved from Tobruk to 96 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from 97 Sea Zone to Albania
                2 fighters moved from 91 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
                6 fighters moved from India to 75 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Greece
                Battle in Albania
                Battle in Kwangtung
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40216.0_Ame11.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs

    triplea_40216.0_Chi11.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 infantry moved from Tobruk to 96 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from 97 Sea Zone to Albania
                2 fighters moved from 91 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
                6 fighters moved from India to 75 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Greece
                Battle in Albania
                Battle in Kwangtung
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 75 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Italians
                      British take 99 Sea Zone from Italians
                1 artillery and 3 infantry moved from Caucasus to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  1/4 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 aaGun owned by the Germans lost in Rostov
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 4 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Iraq to Persia
                3 infantry moved from Persia to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_40216.0_UK_11.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                3 fighters moved from Southern Italy to Rostov

    triplea_40216.0_Ita11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                3 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 4 fighters
                    British defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 armour and 4 fighters in Rostov, round 2 :  3/5 hits
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  0/4 hits
                        3 infantry owned by the British lost in Rostov
                        Italians roll dice for 1 armour and 4 fighters in Rostov, round 3 :  3/5 hits
                        British roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 armour and 4 fighters remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Italians
                4 fighters moved from Rostov to Volgograd
                1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,2,1,1,6
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

    triplea_40216.0_Ita11.tsvg

  • 17

    You just got diced Pretty bad.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                3 fighters moved from India to Kwangsi
                2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Kwangsi
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 3 infantry
                        ANZAC roll dice for 1 battleship in Kwangsi, round 2 :  1/1 hits
                        ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                    ANZAC win, taking Paulau Island from Japanese with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Kwangsi to Kwangtung
                7 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 37 Sea Zone to 19 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre11.tsvg

  • TripleA

    hehe got you back in kwangi, I get kwangtung for a round

  • TripleA

    my plan to simply convoy italy out of the game. hehe :)

  • TripleA

    It is kind of a dumb plan imo :X

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Western Germany to 97 Sea Zone
                1 bomber moved from Volgograd to Persia
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Tambov to 97 Sea Zone
                4 bombers moved from Volgograd to 97 Sea Zone

    triplea_40216.0_Ger12.tsvg

  • 17

    Bombing raid on Iraq…intercept?

    1 German Bomber vs 1 UK Fighter

  • TripleA

    sure why not

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Western Germany to 97 Sea Zone
                1 bomber moved from Volgograd to Persia
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Tambov to 97 Sea Zone
                4 bombers moved from Volgograd to 97 Sea Zone

    triplea_40216.0_Ger12.tsvg

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