1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 8/20 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 19 Sea Zone to French Indo China
1 artillery moved from Ceylon to 39 Sea Zone
3 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total -
Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 75 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 artillery and 3 infantry moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Rostov
British roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 4 fighters
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour and 4 fighters in Rostov, round 2 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
3 infantry owned by the British lost in Rostov
Italians roll dice for 1 armour and 4 fighters in Rostov, round 3 : 3/5 hits
British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour and 4 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
4 fighters moved from Rostov to Volgograd
1 aaGun and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,2,1,1,6
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
You just got diced Pretty bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from India to Kwangsi
2 submarines moved from 20 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Paulau Island
Battle in Kwangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
ANZAC win, taking Paulau Island from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
3 fighters moved from Kwangsi to Kwangtung
7 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 19 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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hehe got you back in kwangi, I get kwangtung for a round
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my plan to simply convoy italy out of the game. hehe :)
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It is kind of a dumb plan imo :X
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone -
Bombing raid on Iraq…intercept?
1 German Bomber vs 1 UK Fighter
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sure why not
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea ZoneCombat - Germans
Air Battle in Iraq
Germans attacks with 1 units heading to Iraq
British launches 1 interceptors out of Iraq
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 97 Sea Zone
Germans attack with 5 bombers and 3 fighters
British defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers and 3 fighters in 97 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Germans roll dice for 5 bombers and 1 fighter in 97 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from 97 Sea Zone to Southern Italy
1 artillery, 2 fighters, 2 infantry and 9 tactical_bombers moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to CaucasusPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 mech_infantrys placed in Germany
Germans undo move 7.
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
We’re down to the last ditch dice rolls…so in the even you decide to do something like attack S. Italy…German bombers are not to be taken as casualties until all other ground units are casualties except 1 tank.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Trans-Jordan to EgyptCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Jehol to ShantungTurn Complete - Russians
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