• TripleA

    Got to see what you got left. Also Russia has 1%. I recall you complaining about a G1 France attack fail, same odds. :P

  • TripleA

    You know man, I had 44% at Japan and 4%. I am for sure going to see this 1% chance at Russia through.

  • 17

    Very funny regarding my post about Paris fail! On a table top game…due to the time invested, I’d really hope that in a Paris fail situation for a friendly game something could be worked out. A good game would be more important to me.

    My guess is that my odds for Moscow on G11 are in the mid-80s. If dice is close to LL, I think that will result in around 15 tanks left. If that amount or less (heck even 22 tanks), I’d understand your reasoning to fight on. It’s not guaranteed that Cairo could be captured. It’s a very long way to get there while the US is going near 100% at Germany. You could fight on! There is no time limit to a PBEM game!

    Lastly, I was curious on Saturday and clicked through to a G11 Moscow as if all UK/Anzac fighters made it to Moscow (and they could have). In that scenario, the UK evacuated the med on round 9 to get carrier based fighters there…ect. Calcutta would have been re-captured (didn’t do that just clicked through to Moscow) with a good chance of defending against the UK if UK Pac forces evacuated.

    When I rolled the practice Moscow round (I did 2x), Germany was left with only 7 tanks and 1 tank. Advantage to the allies would have been more time to slow Germany’s ground unit advances. Disadvantage of course would have Japan collecting India NO money and the UK fighting in the middle east without any starting fighters except for a 3 fighter build if you chose to do that.

  • TripleA

    I decided not to evac India as I am not interested in dealing with neutrals right now.

  • TripleA

    My calc had you at 99%. Yeah depending on how many tanks you got left determines if you can get a vc win in europe or not.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Caucasus
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    triplea_40216.0_Ita10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Caucasus
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                        Italians roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Kazakhstan
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 fighter and 4 mech_infantrys
                    British defend with 1 artillery and 6 infantry
                        Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 6 infantry in Caucasus, round 2 :  2/7 hits
                        2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Caucasus
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 :  2/5 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    1 armour owned by the Italians retreated to Volgograd
                    Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 4 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 aaGun moved from Tambov to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 artillery moved from Northern Italy to France
                1 fighter moved from Western Germany to Southern Italy
                1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    triplea_40216.0_Ita10.tsvg

  • 17

    I hope Italy soaked up all of my bad dice roll percentages for Germany!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_40216.0_ANZ10.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre10.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Samara to Russia
                31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia

    triplea_40216.0_Ger11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Samara to Russia
                31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 37 armour, 30 artilleries, 7 bombers, 5 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers
                    Russians defend with 6 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 1 bomber
                        AA fire in Russia :  3/18 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers in Russia, round 2 :  61/137 hits
                        Russians roll dice for 6 aaGuns, 2 armour, 11 artilleries, 1 bomber, 15 fighters, 87 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  52/120 hits
                        25 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 6 aaGuns owned by the Russians, 27 infantry owned by the Germans and 54 infantry owned by the Russians lost in Russia
                        Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 3 :  34/85 hits
                        Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 33 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  27/65 hits
                        1 mech_infantry owned by the Russians, 27 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
                        Germans roll dice for 37 armour, 3 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 :  28/58 hits
                        Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  17/31 hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 11 fighters owned by the British, 1 fighter owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians, 14 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 :  35/41 hits
                        Russians roll dice for 3 fighters in Russia, round 5 :  2/3 hits
                        3 fighters owned by the British and 2 armour owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 21 armour, 7 bombers, 2 fighters and 9 tactical_bombers remaining. Battle score for attacker is 112
                    Casualties for Germans: 16 armour, 30 artilleries, 3 fighters, 27 infantry and 25 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 2 armour, 11 artilleries, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 14 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                2 fighters moved from Russia to Volgograd
                2 aaGuns moved from Bryansk to Tambov
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                7 bombers moved from Russia to Tambov
                9 tactical_bombers moved from Russia to Volgograd
                6 bombers moved from Tambov to Volgograd
                1 aaGun moved from Novgorod to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 87 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    triplea_40216.0_Ger11.tsvg

  • TripleA

    Looks like you got the average . Hmm maybe you win in four rounds

  • 17

    I’ll give it my best shot…even if I don’t make it to Cairo, I had a lot of fun this game.

    Japan had some good dice earlier in China in this game and other areas which slowed you down. I was disappointed about Japan’s attack on Philippines in Round 8?..would have been nice for me to hold it long enough to make the US buy transports or require Anzac to get it back. I think at that moment the allies didn’t have many loaded transports around.

    You and Arthur Bomber Harris are the two best I’ve played against. That first live game against you opened my eyes to a completely different Allies playing strategy.

  • 17

    The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.

    In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Manchuria to Jehol

    Turn Complete - Russians

    triplea_40216.0_Rus11.tsvg

  • TripleA

    Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    triplea_40216.0_Jap11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 bomber
                Battle in Shan State
                    Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 :  8/20 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                2 tactical_bombers moved from Malaya to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from 19 Sea Zone to French Indo China
                1 artillery moved from Ceylon to 39 Sea Zone
                3 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total

    triplea_40216.0_Jap11.tsvg

  • 17

    Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)

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