Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I was disappointed I didn’t take Philippines earlier with at least 2 ground units. That was rough. I ran 1 practice round and had 3 units…thinking I’d get to hold it for at least 2 turns.
Then my 2 Germanys didn’t get a hit when Russia attacked them.
Bad dice occurred for you earlier…but it’s becoming more critical for either side as this game goes on.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Bessarabia to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Bessarabia to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Southern Italy to Western Germany
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 2 submarines
French defend with 2 destroyers
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits
French roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians and 2 destroyers owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 10
Casualties for French: 2 destroyers
Casualties for Italians: 1 submarine
Battle in Caucasus
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Volgograd to Tambov
2 infantry moved from Northern Italy to France
1 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Smart to use US bombers to fight the siege infantry. Good die for attacks, but then on defense it soaks up a hit.
I feel like my bombers get shot down a lot; so to keep getting away with not getting hit by a @2 die has been very rewarding for you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 battleship, 8 destroyers and 2 submarines moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to India
2 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 battleship, 8 destroyers and 2 submarines moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to India
2 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Samara
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Germany to Bryansk
2 fighters moved from Germany to Novgorod
Non Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 aaGuns and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Libya to Alexandria
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 aaGuns and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Ceylon
4 fighters moved from 36 Sea Zone to Burma
2 battleships, 2 carriers, 7 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 mech_infantry moved from Kwangtung to French Indo China
2 tactical_bombers moved from Kiangsu to French Indo China
2 infantry moved from Kiangsu to Kiangsi
2 artilleries and 9 infantry moved from Shantung to Kiangsu
1 bomber moved from French Indo China to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 39 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from French Indo China to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Ceylon
4 fighters moved from 36 Sea Zone to Burma
2 battleships, 2 carriers, 7 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 mech_infantry moved from Kwangtung to French Indo China
2 tactical_bombers moved from Kiangsu to French Indo China
2 infantry moved from Kiangsu to Kiangsi
2 artilleries and 9 infantry moved from Shantung to Kiangsu
1 bomber moved from French Indo China to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 39 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from French Indo China to 39 Sea Zone
Combat - Japanese
Battle in Ceylon
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from 39 Sea Zone to French Indo China
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Suiyuyan to Kansu
Place Units - Japanese
4 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Technically you had a scramble option when Japan took Ceylon. I brought all navy, 3 tac. bombers, and bomber.
I guessed you wouldn’t have wanted to scramble your 3 Anzac fighters from India. But if you want to do that, I could reload the same battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
6 fighters moved from 43 Sea Zone to India
4 carriers, 2 destroyers and 12 submarines moved from 43 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
6 fighters moved from 43 Sea Zone to India
4 carriers, 2 destroyers and 12 submarines moved from 43 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
6 fighters moved from 43 Sea Zone to India
4 carriers, 2 destroyers and 12 submarines moved from 43 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Persia to Russia
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 carrier and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from West India to India
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery and 6 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 6 infantry in Caucasus, round 2 : 1/7 hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 carrier, 1 fighter and 1 submarine
Italians defend with 2 destroyers and 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
2 destroyers owned by the Italians lost in 98 Sea Zone
1 carrier owned by the British and 1 submarine owned by the British retreated to 81 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4,5,3,3,3,5,5,4,5,1,2,6,5,4,3,3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 3 infantry
Welp at least Russia held out till G11. you can have a destroyer in the medit sea if you like, I might have retreated still, probably.
Am I going to have to fight for Cairo? :-D
Or is there a threshold for remaining tanks in Moscow that would convince you otherwise?
Yes, I would have kept the destroyer in the sea battle for max defense; especially in a live game. It appears you were successful in doing a strafing run to knock out a Italian ship off the board with zero losses.
Got to see what you got left. Also Russia has 1%. I recall you complaining about a G1 France attack fail, same odds. :P
You know man, I had 44% at Japan and 4%. I am for sure going to see this 1% chance at Russia through.