@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
[Spring 1942] Unit changes/House Rules
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I recently played a game with a new group, and they had a few changes that altered the game dramatically. They edited units so that they “represent” real units during the war. For instance, they changed German tanks to Panzers and made them 4/4/2’s for 8 IPs. They gave Russia 2 free INF at the start of their turn to place at an IPC before mobilization. They made Japanese fighters into Zeros making them 3/3/4’s for 8 IPs. British AA guns hit is increased to 2 while in London. Lastly, American transports get to move one space after offloading, but cannot pickup or dropoff during this move. This was my first exposure to these rules. In my opinion, the US transport rule made shuck-shuck much faster. These rules clearly favor allies, but definitely changed the game. Give me your thoughts, changes, etc. :mrgreen:
Moderator’s Edit: Added [Spring 1942] to title





