I have been playing around with different configurations for a custom table and wanted to note some things I’ve landed on that I really like. A main one thing is having the map mounted so that it can slide around as needed on top of a bigger playing area. My table is 65” x 95” in total with a 5.5” arm rest around the outside and the middle is a recessed neoprene surface. I have the OOB Global map mounted on 1/2” rigid foam with a 1/2” aluminum frame around it. This allows the map to slide up close to whoever’s turn it is, but then be in the middle so both players can roll dice In front of them without disturbing the map and in easy view of the other player. (Plus we like lots of room to roll the bones). This ability to adjust the surface along with a standing height, makes it comfortable for long uses because you can move around more and don’t feel as tied down.
Things I’ve learned and changed from original design - I originally used too big of a frame for the map and mounted it on too high of a foam block (you can see these pictures at the bottom) - it made it hard to see the other player’s dice and the big frame took up too much real estate. My global map is mounted on much thinner foam (the framing is bad, you can see if you look closely) but I also used much thinner aluminum angle for the frame. This gives just enough grip when needing to move the map around (I use furniture slides on the bottom, which glide very nicely on the neoprene) but doesn’t make the whole thing too bulky. Having it an inch or so off the surface keeps the dice off, but isn’t so heigh that you can’t see the other player’s dice rolls. When playing other versions (such as Zombies) the board is much smaller, but it can easily swap in and out on the same table since it can move around where ever it is needed or be pushed aside.
I originally made it normal table height, but found long reaches while sitting were harder and it just felt cramped. Standing height with a bar stool is a great way to have the best of both worlds.
The 5.5” rim around the table itself gives you a nice arm rest that doesn’t interfere with the gaming surface. I’m playing with how to best add some cushion to this part - open to suggestions. Sometimes I just lay a piece of leftover neoprene on it.
Dice bounce nice on the neoprene and stay off the floor. It also feels nice and has enough give to allow things to slide but be picked up easily. Wouldn’t definitely go with neoprene again as a surface covering.
I made the drawers open to the inside of the table so you can stay hunched over the action while accessing and stowing stuff away. 50/50 on whether I would keep this if I were to do it again. If I were doing it again, I might try to build customer drawers form scratch using actual drawer glides, but that was beyond my ability when I first did this, so I just used clear plexiglass boxes with aluminum pulls mounted on them. It’s nice having them clear, and I was happy with how the pulls came out, but without glides they can be a little fussy sliding in and out of their slots.
I originally designed the table so that I could put a cover surface back on top when not in use, but find I don’t really ever do that, so if I were to do it again, I might not mess with that part (I never even finished staining those as you can see in the pictures).
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Custom Map
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This was the biggest file I could get with the best quality.
Here is the dropbox link to the file you can download.
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I was testing picture sizes. Didn’t realize one worked, I reposted it. Also I forgot to actually attach the dropbox link, here it is
https://www.dropbox.com/home?preview=My+Map.afdesignWhen looking at time, it is expected to be a long game. One that will take multiple sessions to finish (G1940 does anyways with how our group works so this won’t change much of our game play). It is meant to encourage different strategies
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Through this game we will be using the basic mechanics of axis and allies, but with more advanced features. Including new rules that will allow for neutral country invasions, more advanced tech, and possibly a diplomatic feature (this is up in the air as it may open too many doors).
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This project is still underway. Between graduating from one school, starting grad school immediately after, and it being prime backpacking and climbing season I have been very busy. All that is left is dividing up territories on the Americas on the Europe side of the board and dividing up sea zones
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Very little progress has been made on the game mechanics as I am waiting for pieces at HBG to be in stock before I get down to the details of things
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@P@nther:
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With Affinity Publisher they will offer a replacement for Adobe Indesign anytime this year.Hadn’t heard of Publisher.
Thanks for the heads up.
Publisher is in beta status now. You can download it for free for testing purposes:
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Bgugs… you do know that’s based on the map i made?
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Yes IL I contacted you via pm a while back about this you said it was fine as long as I wasn’t making money on it and as long as I gave you credit if I have a credit section on the map. Not making any money and as of now there is no credit section
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ok then
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Hi I was wondering if I get a copy of you map. I’m in the process of editing map files to create a 1939 global map.
If you don’t mind can you send it to mcaldarola@golder.com.au
Regards
Morris Caldarola -
@Johnson73 I too would like to hop on the train and for a file, your map looks great
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Hey guys. I can attach a file of the uncompleted map if you would like. However, I have been completing a one years masters program while getting my teaching certificate this last year. Because of this the Americas on the Europe side of the map are not completed nor are the sea zones. I am hoping to have time to restart and finish this project by December. With my masters ending in August and being a first year teacher this may be optimistic but most of the work is done so I think I can do it. Sorry for the late response, I have very little free time these days. But let me know if you want an incomplete one or an email when it is complete.
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Gimp -> Photo editing
GIMP excels at editing pixel based pictures. If you have pixel-based elements in your design (idk., photos, hand-drawn stuff, etc.), then I’d use GIMP to prepare those.
Inkscape -> illustration and logos and simple text layout.
Inkscape does vector graphics, which is great for print media. I use it for making publication quality figures. eg. Setting fonts, doing layouts, or making cartoons.
I used a XP-Pen Star 03 ( https://www.xp-pen.com/product/44.html ) graphics tablet work with GIMP and Inkscape , it was the large size. Great tablet lasted me for about 3 years until I got my Artist 15.6 Pro pen display tablet .
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hey guys, sooo i made this the last couple months and wanted to get you’re guys opinion on this one.

(yes i used the photo of sireblood’s map for showing purpose cause i ain’t got the money to print the map.)just let me know what you think so far.
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The look reminds me of Man in the High Castle style map and i love it!
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feel free to say im wrong but i was interested in making an napoleonic themed axis and allies era board i have an idea how the rules will work and units will function but have no clue as far as designing digital stuff
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Runny you bring that up. I made such a game back in 2006 called Napoleonic Wars ( used name before GMT’s game of the same title). I just placed an order for full Fighting Sail ships from old glory to represent the primary ships that fought. My system uses basic Infantry, Cavalry, Artillery, and two types of ships ( 1st rate SOL and 2nd rate and lower SOL). The combat system is artillery fire first, remove loses> Cavalry fires second, remove loses, Then infantry. Infantry can “square” as a defense against attacking cavalry ( that invalidates them so they fire with infantry in combat sequence). If they do this, the infantry defend at -1. Generals are in the game and forts. Weather also plays its role.
I will start to update this game after a tournament as i also need to send the minis for painting.
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@Imperious-Leader i had something similar in mind with a slight emphesis on the need of british war subsidies to assist the coalition against the french my idea of generals was catagorised by a branch they specialised. ie cavalry, infantry, artilery general. and they would give there respective unit specialty a bonus in combat
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i suggest making your game and then bringing it into “table top simulator”. you can test selfmade games there to your own liking. it provides you with all the tools you need. :)
i did that too with mine:

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I know this is quite old, but I would love an SVG file of the map at a decently high quality (high enough to distinguish roundels and text). If needed, you can email it to me.






