This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
1914 Rules Rework
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Been gone for a while. :-D
Anyways, what you guys have done is great.
Go ahead with the map change
If anyone wants to do it, go aheadRules, I think we are done. I will start to compile the rules and start the rule book tonight!
Next we need playtesters, At least 10 games need to be played with a certain rule unless it becomes blatantly obvious that it needs to be changed.
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Russia Rev change
If the Armistice is NOT accepted, seems there should be some consequence for this decision…
propose this…
IF the Armistice IS NOT accepted, to represent the upheaval and disarray in the ranks and Russian command structure, on the first turn after no acceptance…
- At start, except territory of Moscow, 1 infantry unit per territory is removed (down to min of 1).
- On this turn, Russia cannot make any attacks in territories outside of original Russia - warships are still free to attack anywhere.