Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
1914 Rules Rework
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Been gone for a while. :-D
Anyways, what you guys have done is great.
Go ahead with the map change
If anyone wants to do it, go aheadRules, I think we are done. I will start to compile the rules and start the rule book tonight!
Next we need playtesters, At least 10 games need to be played with a certain rule unless it becomes blatantly obvious that it needs to be changed.
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Russia Rev change
If the Armistice is NOT accepted, seems there should be some consequence for this decision…
propose this…
IF the Armistice IS NOT accepted, to represent the upheaval and disarray in the ranks and Russian command structure, on the first turn after no acceptance…
- At start, except territory of Moscow, 1 infantry unit per territory is removed (down to min of 1).
- On this turn, Russia cannot make any attacks in territories outside of original Russia - warships are still free to attack anywhere.